specs_irons_spellbooks-1.6.0.jar
Curse Maven Snippet
What's new
Changelog - v1.6.0
Added
- HUD edit mode — Codex Edit HUD button; drag the linked actionbar+mana group and a separate cast/charge bar
- Specs-owned cast/charge bar with client offsets (
specs_irons_spellbooks-client.toml) - Empty spellbooks expand the actionbar — equip an empty Curios spellbook for that book’s slot capacity (default 3 with no book)
- Shift + right-click a filled spellbook to discover its spells in the Codex and clear them from the book (book kept)
- Codex actionbar scrolls horizontally (◀ ▶ / mouse wheel) when the row is wider than the panel
- Dynamic actionbar tray — no fixed painted wells; tray and slots scale to the live slot count
school_blacklist.json— blocked schools stay out of the Codex/casting/imprint;/specs_codex schoolcannot lock or unlock them
Changed
- Requires Spell Actionbar 1.1.2+
- Filled spellbooks cannot be equipped until emptied
- Codex actionbar uses dynamic visible slot count; syncs while editing
- Inaccessible scrolls are voided when the bar shrinks
- Cast unlock checks use inscribed base level, so affinity/book bonuses (e.g. Necronomicon +2) no longer block unlocked tiers
- Codex ink slots stay visible while choosing a spell tier
- Iron's cast/charge bar is drawn by Specs so it can be repositioned
Fixed
- HUD edit screen uses a flat dim (no vanilla blur) so labels and HUD stay sharp
- Edit HUD sits below the Codex frame (right), so it no longer overlaps tier buttons
- Codex equip-slot spell icons are inset 1px right/down to sit in the slot wells
Removed
- Right-click no longer destroys the entire spellbook to discover its spells
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