spectral_enchantments-1.1.0.jar
Curse Maven Snippet
What's new
Spectral Enchantments 1.1.0
New enchantments
- High Jump (Boots, I–III): hold jump to charge a leap like a horse does, using the horse jump bar. A full charge goes 2, 3 or 4 blocks high depending on level. The extra height doesn't count toward fall damage.
- Springy (Boots, I): falls of more than 3 blocks bounce you instead of hurting you. Jumping right as you land bounces you higher, and sneaking lands normally. Can't be combined with Feather Falling.
New mechanics
- Studying and copying at a lectern: put a book and quill on a lectern. Rub an enchanted item with an amethyst shard to learn one of its enchantments, or copy one from an enchanted book. Both write the enchantment at level I and cost XP. There's a small chance of getting a curse instead, and that chance drops as your XP level goes up.
- Creative tab: a new tab holds every level of each enchantment as a book.
Major changes
- Curse of Haunting rework:
- Ghosts now "swim" toward the mob they haunt.
- Haunted mobs slowly heal, and the ghost casts Speed, Strength or Resistance on nearby monsters. This replaces the old constant Strength aura.
- Staring ghosts vanish if you get too close or go too far away.
- Nether mobs that wear armor now have a 2% chance to spawn with haunted armor.
- At most 4 monster ghosts can appear near each other, so mob farms don't fill up with them.
- Doppelganger balance: a monster that gets hurt while targeting the double is no longer fooled by it.
- How enchantments are obtained:
- Broad Breaker, Far Miner, Catapulting, Explosive Bolts and Doppelganger are now treasure-only by default. Each can still be switched back in the config.
- Curses are always treasure and can no longer be set to appear at the enchanting table.
- Gather is more common (weight 2 → 5), and Far Miner is rarer (2 → 1).
- High Jump is sold by savanna librarians and Springy by swamp librarians.
- Config: new options for High Jump, Springy, the lectern features (each can be turned off) and the new Haunting behaviour.
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