Species: Ascension 1.2.0 1.19.4
Curse Maven Snippet
What's new
Species Ascension 1.2.0 - Complete Interface Overhaul
Frames and Panels
- Metallic gradient borders (highlight on top, shadow on bottom) with dark outlines, inner trim, and beveled edges.
- Frames adopt the color of the specific race (green for Sylvari, orange for Blazeborn, etc.) across windows, cards, headers, and buttons.
- Features faceted corner gems, a golden top medallion, corner brackets, and a runic grid pattern in the background of windows.
- Headers include a horizontal color wash based on the race.
- Screen borders feature a double gold trim, accented with gems and ornamental details.
Buttons, Tabs, and Components
- Redesigned buttons: include drop shadows, a bottom-up highlight in the race’s color, a glass-like reflection, and side gems (for default/hover states). Also features an integrated energy bar, a pulsating glow, and updated "danger" and "disabled" states.
- Tabs include an energy bar (on the active tab) and a gem.
- UI elements include badges (gem + gradient + border), dividers, section titles with gradients, and tooltips with colored headers.
- Glossy progress bars and gauges feature segment markers and a glowing tip; HUD keys ([Z]/[X]/[V]) are styled as physical keycaps.
- Skill/trait tree connectors feature animated energy pulses; available nodes include a pulsating halo.
- Background features an animated aurora and particles with a star-like halo/glow.
Textures
- Icons for 11 races and 5 classes (256x256); tree nodes (128px, 6 states); nebula background (1024x576); and assets for currency, books, and ornaments (64px). Gameplay (retained from 1.1.2)
- Blazeborn: ores drop in their smelted (cooked) form when mined. Quests showcase the class's ability. The X/V key bindings are disabled for all classes.
This mod has no additional files

