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Special Nametags

Allows you to have more special names to give to mobs (like "Dinnerbone").
Pigs renamed as "Freeze" and  "Baby"

Pigs renamed as "Freeze" and "Baby"

Description

This small fabric mod allows you to have more special names to give to mobs (like "Dinnerbone").

How to use

Rename mobs with special nametags to get special results:

freeze, noai, congela, congelato:

  • Mob will no longer move and you will not be able to hit him.
  • {NoAI:true,Invulnerable:true}

unfreeze, ai, scongela, scongelato:

  • Mob will move normally and you will be able to hit him again.
  • {NoAI:false,Invulnerable:false}

silent, silenzia, muta, mutato:

  • Mob will no longer emit sounds.
  • {Silent:true}

unsilent, smuta, smutato:

  • Mob will emit sounds normally.
  • {Silent:false}

baby, cucciolo, bambino:

  • Mob will stay in baby form.
  • {IsBaby:true,Age:-24000} (age restored to -24000 every 12000 ticks)

unbaby, adult, adulto:

  • Mob will grow up.
  • {IsBaby:false,Age:0}

gravity, gravità:

  • Mob will be affected by gravity.
  • {NoGravity:false}

nogravity, ungravity, floating, fluttuante:

  • Mob will no longer be affected by gravity.
  • {NoGravity:true}

invulnerable, invulnerabile:

  • Mob will be immune to not-creative damage.
  • {Invulnerable:true}

vulnerable, vulnerabile:

  • Mob will be able to take damage.
  • {Invulnerable:false}

noname, unname, nonome:

  • Mob will no longer have custom name, but without be able to despawn.
  • {CustomName:'""'}

killer rabbit:

  • Rabbit will convert into Evil variant.
  • {RabbitType:99}

nozombification, nozombificazione:

  • Piglin or Hoglin will no longer zombificate in Overworld.
  • {IsImmuneToZombification:true}

zombification, zombificazione:

  • Piglin or Hoglin will be able to zombificate in Overworld.
  • {IsImmuneToZombification:false}

johnny:

  • Vindicator will stay in Evil state even if renamed.
  • {Johnny:true}

unjohhny:

  • Vindicator state is set to default one.
  • {Johnny:false}

noclip:

  • Mob will not collide with blocks. (If he is affected by gravity, he will fall through blocks)
  • Not accessible through NBTs

clip:

  • Mob will normally collide with blocks.
  • No accessible through NBTs

sit, seduto:

  • Mob will sit on the ground.
  • Give gb.sitted tag to mob, summon an invisible armor_stand with gb.sitted.armor_stand and the mob will ride it

sleep, sdraiato:

  • Mob will lay down on the floor.
  • Give gb.is_sleeping tag to mob, {SleepingX:${X},SleepingY:${Y},SleepingZ:${Z}} every gametick.

unsleep, unsit, alzato:

  • Mob will stand normally.
  • Remove gb.sitted and sb.is_sleeping tags to mob, mobs unmounts the veicle.

The Special Nametags Team

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