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Specialized Mob Appearance - 特化怪物外观

Reusable mob appearance templates with metallic finishes, particles, orbiting lights, optional size changes and scripting support.

Specialized Mob Appearance / 特化怪物外观

Give mobs reusable appearance templates while keeping their original models, animations and base textures. Add metallic finishes, an energy layer, particles or orbiting lights through commands, entity tags, data packs or optional scripting.

Built-in presets include steel, cold steel, dark steel, silver, bronze and radiant finishes, plus charged and orbit effects. Giant and small templates can also adjust model size, collision and eye height on supported entities. Real size changes and enhanced metal rendering are disabled by default. Enable them deliberately in the mod's configuration and use matching versions on both sides.

Quick start

Install on both client and server with Minecraft 1.20.1, Forge 47.4.20 and Java 17. Forge is the only required mod dependency. As an administrator, try these commands:

/sma apply @e[type=minecraft:zombie,sort=nearest,limit=1] specialized_mob_appearance:silver
/sma inspect @e[type=minecraft:zombie,sort=nearest,limit=1]
/sma clear @e[type=minecraft:zombie,sort=nearest,limit=1]
/sma list

You can also add tags such as sma.bronze, sma.charged or sma.orbit to a mob. KubeJS 6 and Custom Strength Framework are optional integrations; the mod also exposes a Java API. Different sources can apply and remove their own appearance settings independently.

The mod keeps existing renderers. Supported standard living-entity and GeckoLib 4.8.4 paths can show material layers; other renderers retain the effects they support. Enhanced metal falls back when a shader pack is active or the texture path is unsupported. ETF/EMF skip texture-dependent tint layers. Visual results vary with the entity renderer, texture and lighting. This mod supplies appearance tools; natural spawning and combat rewards are configured by a modpack or another mod.

中文

特化怪物外观给怪物套用可复用的外观模板,保留原有模型、动画和基础贴图。支持钢铁、白银、青铜、辉煌等金属预设,以及能量层、粒子和环绕光点;可通过管理员命令、实体标签、数据包或可选脚本使用。

客户端与服务端均需安装。固定 Minecraft 1.20.1 / Forge 47.4.20 / Java 17,仅硬依赖 Forge。真实尺寸与增强金属默认关闭,支持的实体可启用巨型或小型模板。光影包开启或贴图路径不受支持时,增强金属按条件回退;不同模型、光照和渲染器的效果会有差别。

/sma list 查看模板,/sma apply 应用,/sma inspect 查询,/sma clear 撤除命令和标签来源。KubeJS 与自定义强度框架为可选联动。自然生成、属性与奖励由整合包或其他模组配置。

HexMedea Studio. All Rights Reserved. Unmodified official binaries may be included in modpacks with license notices retained. Dependencies are installed separately. Source code is private.

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