I cannot code and because of that this mod was made with McCreator but if any mod makers want to volunteer to help recode this mod into something more efficient and more please reach out, because McCreator does have its limits and my plans for this mod are big (hmu Voxet#3831 is my discord)
Stick of Dynamite:
Is a Throwable Stick of Dynamite (crafted from putting a single TNT in a crafting grid) that explodes on contact but does not break any block

Training Sword:
The Training Sword is a durable sword crafted from putting a wooden sword and rabbit hide in a crafting grid, it does 1 damage and is mostly for practice

Smithing Table Functionality:
You will be able to spec your weapons into different classes depending on how you play. As well as this you can apply chainmail to armor for better resistance to certain attacks and stud certain weapons with gold for better enchantability (note piglins will still attack if you have gold studded armor).

Sythe:
A slow sweeping weapon with far range and soul projectiles, projectiles do little damage, instead they "mark" the entity and if you kill the marked entity (must be melee attack) it will charge the sythe for a short period of time to be faster and heal you slightly when you kill a mob

Boxing Glove:
Swift low damage weapon, if gloves are equipped on both hands it does even more damage.

Spear:
Medium speed ranged weapon that becomes faster if no shield is equipped in the offhand slot, good knockback aswell
Specials:
Specials Are slower but more powerful moves (and sometimes more) that can be preformed by most weapons (even you fists) but right clicking (subject to change), Ex the boxing gloves special would be an uppercut
Gold Bows & CrossBows
Faster Draw speeds, Increased range, slightly better durability and much better enchantablilty
Changes to classic tools:
Pickaxe:
Is slow, powerfull, and can temporarily break shields like normal axes (is slightly less slow if you have nothing in your offhand)
Shield Bashing:
Shields bashing does very low damage but does decent knockback
Shields:
After a combo of crit attacks from any weapon the shield will get disabled
Parrying:
Shield Bashing at the right moment will result in a parry where your opponent for a very short amount of time cannot attack or shield
Anticapation:
When players are about to attack there will be a small animation warning the opponent that its about to happen, the lenght of this animation will vary from weapon to weapon (ex pickaxes have long anticapation while fists are almost instant)