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Special Mobs

Adds many RPG-style mob variants fitting with vanilla Minecraft.

File Details

specialmobs-1.12.2-1.0.4

  • R
  • May 23, 2021
  • 1.06 MB
  • 599.0K
  • 1.12.2
  • Forge

File Name

specialmobs-1.0.4_for_mc1.12.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:special-mobs-59968:3320102")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.0.4
- Maybe actually fixed the 'permanently respawning mob' bug.
1.0.3
- Fixed issue preventing all attribute modifications during mob replacement. Fixes the superspeed ghasts.
- Life loss and life steal effects can no longer reduce life below 1 (half a heart). Prevents inventory loss bug.
- Witches of the Wilds now spawn 3 baby spiders with their summon spell by default instead of 0.
- No longer copies UUID when replcing mobs. Might mess up some things, but also should prevent odd glitches.
1.0.2
- Fixed server crash caused by mirage enderman teleport.
1.0.1
- Fixed reflection code.
- Exploding slimes can no longer explode after being killed.
1.0.0
- Rewritten for 1.12.2.
- Added more detailed spawn options (weighting spawns based on biome and dimension).
- Mobs now adjust pathpoint weighting based on immunities/weaknesses.
- Added option to disable nausea from this mod's mobs.
- Mobs that render helm items can now make use of shields.
- Backend stuff.
- Custom textures might not work.
- More?