Special AI

Adds new AI patterns to creatures to make your game more interesting and challenging.

File Details

specialai-1.16.5-1.0.1.jar

  • R
  • Jul 17, 2021
  • 466.64 KB
  • 6.7K
  • 1.16.5
  • Forge

File Name

specialai-1.16.5-1.0.1.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:special-ai-224301:3391946")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

1.16.5-1.0.1
- Config files will now only re-save on initial startup and when values are actually changed. Improves stability.
- Now delays AI initialization until the first server tick. Hopefully prevents world load deadlock.
1.16.5-1.0.0
- Rewritten and rebaselined for the MC 1.16.5 update.
- Due to village reworks, all village-related features have been removed until I work out the new mechanics.
- Uses the new TOML config format with runtime editing. These should be more user-friendly overall.
- Many config options have been improved to allow better control.
- Entity and block lists now always combine a blacklist with at least one whitelist.
- Entity lists can now have a "default" entry (block lists still have "*" postfix).
- Most values used by Elite AI patterns have been changed to pure config values.
- The few values that could be NBT-edited can no longer be, with the exception of the Spawner AI.
- Many more options are available now for Elite AIs, and they have been broken off into their own config file.