File Details
SpecialAI-1.7.10-1.1.1.jar
- R
- Feb 3, 2015
- 89.41 KB
- 1.3M
- 1.7.10
File Name
SpecialAI-1.7.10-1.1.1.jar
Supported Versions
- 1.7.10
1.1.1
- Added the ability to add entire namespaces to block lists using an asterisk (e.g. minecraft:* - don't actually do this one!).
- Fixes any potential crashes related to EntityAIAvoid from within EntityAIThief.
1.1.0
- The NBT update! Now loads most of its AI through the NBT tags on each mob.
- New village options to make villagers a bit less laissez-faire. Greedy little jerks...
- Improves village house mechanics.
- Villagers will defend their village from attacks and players breaking its blocks.
- You can gain reputation by killing monsters near the village and building houses.
- You can lose reputation by breaking blocks in the village and destroying houses.
- Fixes a vanilla bug where moving far from a village resets your reputation with it.
- Added passive griefing target blacklist.
- Added chance for depacified mobs to be aggressive instead of neutral.
- Added Thief "special" AI pattern.
- Mobs will now try to avoid explosions.
- Mobs can now be given more than one "special" AI pattern at once (some AIs work better together than others).
- Allows calling for help on a killing blow, so 1-shotting isn't 100% safe anymore.
- Increased damage dealt by the barrage AI.
- Mobs using charge, barrage, and leap AIs should now be a bit better at facing in the right direction.
- Fixed grief AI to actually drop items when it is enabled in the config.
1.0.1
- Block metadata is now separated by a space from the block id - still no spaces allowed elsewhere.
- Fixes bug introduced in 1.7.10 that made mod blocks effectively impossible to mark as targets.
- Fixed bug introtuced in 1.7.10 that allowed you to make mobs attempt to break air blocks.
- Any invalid blocks on the target list will no longer count as air.
1.0.0
- Initial release split off of Special Mobs 2.6.
- Carried over passive griefing.
- Now obeys line-of-sight.
- Targeted blocks and the mobs that get the AI can be configured.
- Creepers blow up instead of mining the blocks by default.
- Carried over "special" AI patterns:
- Charge, Jump, Leap, Ride (as a common AI), Shaman, Sprint, and Throw.
- Added Barrage, Spawner, and Throw Player "special" AI patterns.
- Improved "special" AI system to include tiered chances for specific mobs.
- Carried over "screamer" AI - instead just affects everything always.
- Carried over jockey system purely as AI.
- Added "neutral" AI (makes normally passive mobs fight back when damaged).
- Added "eat breeding items" AI.

