Spawner Kinetic Energy

Craft mob-part compasses that hunt spawners (and the mobs themselves). Spawners do not, technically, have kinetic energy. It works anyway.

File Details

ske-0.4.0+26.2

  • R
  • Jul 13, 2026
  • 129.41 KB
  • 10
  • 26.2
  • Fabric

File Name

ske-0.4.0+26.2.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:spawner-kinetic-energy-1602915:8426025"

Learn more about Curse Maven

The cartridge system: one universal SKE compass (base + catalyst, both configurable), swappable per-mob cartridges that carry the tallies. Load in any grid (pocket 2x2); eject by crafting the loaded compass alone. Plus: the museum (item frame + cartridge = protected placard sign with stats), Placeholder API integration, and legacy compasses auto-convert with counts intact. Full changelog: https://github.com/beachfury/ske/blob/main/CHANGELOG.md