Spawn Structures - 1.0.5 - 1.20.1
Curse Maven Snippet
What's new
ChangeLog:
- Patched the previous issue mentioned in Beta 1.0.4 where random spawn was always spawning at the world center.
- Modified the "Spawn World Centre" functionality to instead be "Set World Spawn", now allowing you to set specific [X,Z] coordinates in the config file for where the Starter Structure should spawn.
- Added 3 new Config options:
- "Specify World Spawn Location" - sets the location for the starter structure when "Set World Spawn" is set to true
- "Ignore GameRule: Spawn Radius" - Uses the Spawn Structures spawn radius instead of vanilla Minecraft
- "Spawn Radius" - Sets the spawn radius for the world if the above config is set to true
Known Issues:
- The current method used to patch out the generation bug from Beta 1.0.4 has introduced a new issue where plants and trees/leaves etc will not be generated within close proximity to the Starter Structure. I do know what's caused this and will keep looking for alternative generation methods that will fix this issue.
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