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Spawn Structures

Sets the default spawn point to be inside a custom structure!
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Spawn Structures - 1.0.5 - 1.20.1

File namespawnstructures_forge-1.0.5.jar
Uploader
SnugglesSnuggles
Uploaded
Feb 1, 2024
Downloads
12.9K
Size
103.1 KB
Mod Loaders
ForgeNeoForge
File ID
5073498
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spawn-structures-964113:5073498")

NeoForge

implementation fg.deobf("curse.maven:spawn-structures-964113:5073498")

Learn more about Curse Maven

What's new

ChangeLog:

  • Patched the previous issue mentioned in Beta 1.0.4 where random spawn was always spawning at the world center.
  • Modified the "Spawn World Centre" functionality to instead be "Set World Spawn", now allowing you to set specific [X,Z] coordinates in the config file for where the Starter Structure should spawn.
  • Added 3 new Config options:
    • "Specify World Spawn Location" - sets the location for the starter structure when "Set World Spawn" is set to true
    • "Ignore GameRule: Spawn Radius" - Uses the Spawn Structures spawn radius instead of vanilla Minecraft
    • "Spawn Radius" - Sets the spawn radius for the world if the above config is set to true

 

Known Issues:

  • The current method used to patch out the generation bug from Beta 1.0.4 has introduced a new issue where plants and trees/leaves etc will not be generated within close proximity to the Starter Structure. I do know what's caused this and will keep looking for alternative generation methods that will fix this issue.

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