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Spawn C2ME Fix

Fixes chunk deadlock and game crash when using Spawn and C2ME together.
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spawn_c2me_fix-1.20.1-1.2.0.jar

File namespawn_c2me_fix-1.20.1-1.2.0.jar
Uploader
BramblejackBramblejack
Uploaded
Oct 3, 2026
Downloads
317
Size
49.5 KB
Mod Loaders
Forge
File ID
9047031
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:spawn-c2me-fix-1561173:9047031")

Learn more about Curse Maven

What's new

This is an experimental and optional release that fixes performance issues with sea life entities:

  • Sea stars and sea urchins no longer run a client-side ticker. Their drift and rotation are now calculated on demand from block position and game time, so thousands of ticking block entities are gone and frame times are more stable over oceans and islands. Sea bunnies are unchanged.
  • Sea life blocks now cache their render bounding box and the per-variant texture material instead of rebuilding them every frame.

Please let me know if you notice any side effects. I personally experience more stable frametimes around oceans and areas where these entities are placed in a fairly large modpack.

This mod has no additional files