SP SkyWorlds

SkyBlock, OneBlock, Ocean World all in one mod.
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sp-skyworlds-0.7.4.jar

File namesp-skyworlds-0.7.4.jar
Uploader
xMrShadyx_xMrShadyx_
Uploaded
Oct 14, 2026
Downloads
5
Size
2.1 MB
Mod Loaders
Fabric
File ID
9172617
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:sp-skyworlds-1736362:9172617"

Learn more about Curse Maven

What's new

New in 0.7.4 — Recovery only when the rod is missing

/rod now refuses recovery if you already carry an Ocean Explorer Rod, including any inventory/hotbar slot or offhand. It shows an explanatory message, cancels pending confirmation and leaves the rod's progress, enchantments and other components intact. Repeating the command cannot replace the carried rod.

If you obtain a rod between the warning and confirmation, the second command refuses issuance. A missing rod can still be recovered after the nearby search and two-command confirmation; the recovered rod preserves your recorded progression and has no enchantments. Chest detection, coordinates and temporary gold outlines remain available when you do not carry the rod.

New in 0.7.3 — Rod location outlines

When /rod finds a nearby special rod, its container is marked with a gold outline visible through walls for 30 seconds. Only the requesting player sees it. The existing coordinate messages remain available. Repeating /rod refreshes the locations and timer; a search with no nearby rods clears the marks.

Outlines fit chest/container bounds, and follow loaded chest boats, minecarts and dropped rods. Up to 64 nearest locations are marked. They clear after changing dimension, disconnecting or the timer expiring. No glowing entity, world block or container inventory is changed to show the outline. Install the same mod version on server and clients.

Gold rod-container outline through a solid wall

New in 0.7.2 — Find and replace your rod

/rod searches a 32-block spherical radius around you for special rods in loaded containers, chest boats/minecarts and dropped item entities in your current dimension. It reports the container/item type and X/Y/Z coordinates, then blocks replacement until those rods are collected. Up to eight nearby locations are listed, with a count for any remaining locations. It does not load unexplored chunks or remove rods from nearby containers. A nearby Ender Chest is checked against your personal Ender Chest inventory. Rods inside nested shulker items are not scanned.

If none is found, the command warns that the replacement has no enchantments and asks you to type /rod again within 30 seconds. The second command checks nearby rods again. Changes to your carried special rods or dimension require a new warning. In 0.7.2–0.7.3, confirmation replaced carried special rods with one unenchanted rod. 0.7.4 supersedes that behavior: a carried special rod blocks recovery entirely. A missing rod is recovered at your highest recorded progress. Ordinary fishing rods are kept. A missing-rod recovery needs a free inventory slot.

Luck of the Sea now improves the custom catch table: each level, capped at III, adds 15% to the relative weights of unlocked treasure, eggs, spawners and End frames, and 7.5% to ore weights. Fish and supply weights stay unchanged; all weights are normalized back to 100%. These are relative weight bonuses, not percentage-point increases. Unlock levels stay the same. Lure keeps its vanilla faster bite waiting and does not change category weights.

/ow displays the selected rod's Luck/Lure levels and the resulting individual item chances when browsing any rod level. Its existing tables below describe the unenchanted baseline. Reopen the guide after changing rods or enchantments.

New in 0.7.1 — Ocean recovery and exploration

  • /rod restores the Ocean Explorer Rod at your highest recorded catch count in this world. It works in Survival without cheats, only in Ocean World saves. In 0.7.1 a carried special rod was updated instead of adding another; 0.7.2 uses the confirmed replacement described above; a full inventory must have a free slot before a replacement can be issued.
  • Progress is backed up per player on every successful special-rod catch, on joining with an existing rod, and while carrying one. The backup survives death, reconnects and world reloads. Stored or dropped rods are not removed by recovery. For an older save, carry your existing rod after updating so its progress can be registered; progress from a rod already lost before this update cannot be reconstructed.
  • Newly generated Ocean helper islands and ruins sit at the waterline: their top floor blocks are at Y=63, with the walkable surface at Y=64. Both Flat and Natural oceans use this height. SkyBlock heights are unchanged.
  • Natural Ocean now generates biome-appropriate vanilla structures, including ocean monuments, shipwrecks and underwater ruins. Strongholds are excluded, so no stronghold End portal generates. The normal Minecraft Generate Structures setting still applies. The small-helper switch remains independent; Flat Ocean retains helpers only.

Terrain and structure changes apply to new chunks in both new and existing saves. Already generated islands, ruins and player builds are preserved. /ow → How it works explains rod recovery in English

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