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Sovereigns Ascension

A fun superpower mod!
 
 

Sovereign's Ascension

Superpowers for Minecraft. Drink a mysterious potion, awaken one of 101 power sets, and grow from a fledgling with two moves into a prestiged, fully awakened legend. Along the way you'll face villains, recruit heroes, topple bosses, take quests and fight for glory in sealed arenas.

NeoForge 1.21.1


Getting your powers

  • Wandering Mystic: a rare cousin of the Wandering Trader. Mystics sometimes replace traders, and every plains village has one (along with a Quest Giver). Both glow every 30 seconds so you can find them. They sell the Ability Potion (30 emeralds) and the Stat Reset Potion (10 emeralds).
  • Ability Potion: drink it to awaken a random power set. You go through every set before any set repeats, and you never roll the set you already have. There's a 1% chance of the super-rare Creation set instead, and a 0.2% chance of the mythic Absolute.
  • Rarity: every set is Common, Uncommon, Rare, Epic or Legendary. Weaker sets come up far more often, from potions, chests and powered mobs alike; a common set is 20 times as likely as a legendary one.
  • Power Potions: each one grants one specific set. They turn up in structure loot chests, and villains, heroes and bosses sometimes drop the potion of their own set.
  • Moveset Codex: craft it from 8 Ability Potions around a Nether Star. It lets you build a custom moveset from the moves of any set.
  • Soul Gem: craft it from a Nether Star, 4 Echo Shards and 4 Diamond Blocks. It stores your set (with its mastery and awakenings) so you can swap sets and come back later.

Controls

All keys can be rebound in Options → Controls.

Key Action
Z X C V B Moves 1–5
G Special move
R (hold) Recharge energy
J K L Stat-ability skill slots
U Powers menu: moves, stats, skills
M Transform (Magical Girl)
Left Alt (hold) Flight Boost: glide like a boosted elytra (any set that flies)
N Lock On: keep the nearest enemy centred; moves aim at it but can miss (less with Agility)

Moves come in three kinds:

  • Instant moves fire as soon as you press the key.
  • Channel moves run while you hold the key, like beams, breath and flamethrowers.
  • Charge moves build up while held and fire when you let go.

Every move costs energy, which refills over time. Hold R to recharge faster.

101 power sets

Every set has five moves, a special and a passive. Many have their own custom models and effects.

Archangel · Block Manipulation · Magical Girl · Protagonist · Ninja · Ki Warrior · Mirror · Explosion · Glitch · Teleporter · Summoning · Gravity · Paladin · Sword Saint · Destruction · Martial Artist · Speed · Size · Slime · Dragon · Clone · Flame · Ice · Super · Telekinetic · Telepathic · Mage Hand · Spider · Corruption · Dominium · Light · Dark · Water · Plant · Earth · Lightning · Wind · Sound · Time · Poison · Magnetism · Wukong · Archdevil · Elf · Evoker · Forcefield · Gamma · Sorcery · Ghost · Herobrine · Hyperborea · Agarthan · Conquest · War · Famine · Death · Insect · String · Fate Weaver · Blood · Crystal · Sand · Magma · Spirit · Beast · Cosmic · Ink · Bone · Atlantean · Esoteric · Clown · Ash · Chain · Radiation · Metal · Toon · Hell · Vampire · Werewolf · Greed · Lust · Pride · Envy · Wrath · Sloth · Gluttony · Tar · Void · Bedrock · Copy · Pleiadean · Martian · Entity 303 · Bamboo · Cyborg · Great Sage · Imprisonment · Gunslinger · Healer · Creation (super rare) · Absolute (mythic)

Some highlights:

  • Super gives you flight with a proper soaring pose.
  • Time can stop time.
  • Clone builds an army of yourself, and its special pours out a stream of charging clones.
  • Great Sage analyzes enemies, tells you their weaknesses and helps you dodge attacks.
  • Imprisonment chains enemies in place and throws them into the Prison Dimension, where they stay until you send them back. Prisoners escape only by teleporting out, or by holding sneak for 10 seconds and dying.
  • Martian flies, phases and shapeshifts, but fire is its weakness.
  • Copy steals the powers that hit you.
  • Creation can become any other set for a while.
  • Summoning sees a black mist where mobs die, harvests it into Souls, and right-clicks a Soul to summon it. Order any ally to Follow, Stay, Wander or Guard by right-clicking it; fire Souls as bolts, or pour a hotbar of Souls into the Perfect Soul beam.
  • Mage Hand fights with a giant spectral hand: it grabs, swats, fetches, shields you, and comes down from the sky as the Hand of God.
  • Spider climbs walls, swings on web lines, spits webs, poisons, and fills the area with a brood nest.
  • Telepathic takes over minds, turns mobs on each other and makes them flee in terror; Telekinetic throws the world around.
  • Weapon sets fight with the real thing: Gunslinger's Revolver, Death's scythe, Wukong's Ruyi Jingu Bang and the Bamboo Staff appear the first time you use them and must be in your hand.
  • Iron Skin, Unbreakable and Molten Skin turn your skin into iron, bedrock or magma.
  • Speed runs up walls and across water once it's fast enough.
  • Mirror throws glass shards, steps through mirrors, turns hits back on attackers and shatters every enemy's reflection into it.
  • Fate Weaver marks enemies for doom, ties their fates together, swaps places, cuts threads, rewrites the last five seconds and ends fights with The Inevitable.
  • Gunslinger draws a real Revolver, fires ricochets and bullets that teleport behind their target, locks on with Aimbot and ends fights with Dead Eye.
  • Healer regenerates like crazy and mends everyone on its side; some heroes are born Healers and look after villagers.
  • Absolute has no moves at all: it simply can't be hurt (except by Nullite), and no one near it can use powers.
  • Destruction awakens into Malevolent Shrine, a domain that cuts everything inside it, and Chunk Deletion, which erases an entire chunk down through the bedrock.
  • Herobrine stares, vanishes, smites and digs perfect tunnels.
  • Pleiadean heals with starlight, lifts foes in a tractor beam and calls down a beamship.

Growing stronger

Mastery

Each move levels up as you use it. Higher mastery means more damage, range, area and duration, and the biggest moves also get bigger visuals. Power Tokens (I, II and III) raise the mastery of every move you have at once: +3, +6 or +10 levels.

Stats

Spend experience levels in the powers menu on five stats:

Stat What it gives
Strength More melee and power damage, faster mining, more knockback
Agility Movement speed and a chance to dodge
Health Max health and regeneration
Energy Max energy
Power Damage for every move. Unlocks move slots 3, 4, 5 and the special (at 3, 6, 10 and 15 Power)

Strength, Agility, Health and Energy also unlock stat abilities at 10, 20 and 30 points. Each one goes onto a free skill key as soon as it unlocks; swap them around in the Skills tab with one click:

  • Strength: Charge Punch, Grab & Throw, Ground Slam
  • Agility: Dash, Double Jump (passive), Charge Jump (passive: hold sneak + jump, let go to leap)
  • Health: Heal, Quick Heal, Full Heal
  • Energy: Charge (passive), Quick Charge (passive: recharge 4x faster at full speed, no hunger), Second Wind

The ++ button buys ten points at once when you have the levels for all ten.

A Stat Reset Potion refunds every level you spent on stats.

Prestige

Mastery and stats are capped at 30 to start. Once any move or stat hits its cap, drink a rare Prestige Potion. It resets all your mastery, stats and awakenings, and doubles both caps (60, then 120, 240 and so on). Your prestige rank shows in the menu.

Awakening

Rare Awakening Tokens upgrade your moves one at a time, in order from your first move to your special. All 600 moves have their own awakened form. For example:

  • Fireball → Phoenix Blast
  • Time Stop → The World
  • Spirit Bomb → Universal Spirit Bomb

An awakened move casts at higher mastery and hits 25% harder. It looks different too: bigger effects, a new color and sparks of that color.

Many awakened moves go further:

  • 22 swap to a grander model: galaxy orbs, winged spears, crowned tridents, dragon heads, meteors, rockets and more.
  • 8 are reworked completely:
    • Phoenix Blast: the fireball flies inside a flaming phoenix.
    • Thunderbolt of Zeus: a hurled thunderbolt that calls down chain lightning.
    • Planet Cracker: your punch launches a giant golden fist.
    • Meteor Shower: six meteors at once.
    • Cocytus: a crown of ice and a vast freeze.
    • Draconic Inferno: you breathe fire through a dragon's head.
    • Malevolent Shrine: a demonic shrine's domain cuts every enemy inside it, without fail.
    • Chunk Deletion: the chunk you aim at is erased, bedrock and all.

A world of heroes and villains

Villains

Powered outlaws roam the surface. Each one has a real power set and uses its moves against you. They're tough but beatable: lots of health, and their aim isn't perfect. Villains that spawn together fight as one crew. Lone villains are rivals and will fight each other when no player is around.

Heroes

Heroes protect villages and hunt monsters. Feed a hero gold ingots and it may join you. A tame hero:

  • follows you, fights what you fight and defends you
  • can be given armor, weapons and shields
  • can be told to hold position

Your stray blasts won't hurt a hero who isn't fighting you.

Smart and talkative

  • Heroes and villains size each other up. Faced with a much stronger enemy they run, and only turn to fight when they're cornered.
  • Villagers flee from villains, and pillagers run from heroes and powered players far stronger than them.
  • They talk in chat: villains threaten and gloat, heroes warn you and thank you for help, and both beg, retreat and leave last words.
  • Tamed heroes swear loyalty. Heroes and villains charmed by Lust confess their love, and conquered ones submit to you.

Weak spots

The strongest sets have a weakness: Super and Wukong take extra damage from magic, Dragon and Hell from ice, Archdevil and Death from holy powers, Archangel from unholy ones, Time from projectiles, Mirror from sound, Fate Weaver from chaos, Lightning and Herobrine when wet, Telekinetic and Telepathic from sound, Spider from fire, and more. Great Sage's Analyze tells you what they are.

Bosses

Six named bosses, each with a fixed set, a boss bar and an enraged second phase:

  • Ignis, the Ashen King (Flame)
  • Raijin, the Storm Oni (Lightning)
  • Kaguya, the Moon Princess (Cosmic)
  • Mordred, the Fallen Knight (Sword Saint)
  • Vesper, the Lich King (Death)
  • Asmodeus, the Crimson Archdevil (Archdevil)

Bosses drop high-tier tokens, and sometimes an Awakening Token or a Prestige Potion.

Allies

Tamed heroes, clones, summons, and charmed or conquered mobs all follow the same rules:

  • They defend you first.
  • They only chase what they can see.
  • They stay close to you.
  • They never hit you or each other.

World events

  • Villain Raid: villains attack a village.
  • Hero vs Villain Battle: pick a side.
  • Boss Rampage: a boss roams the area.

Everyone nearby sees a progress bar, and the winning side is rewarded.

Quests

Quest Givers move into villages and offer four quests a day: slay a boss, rescue a captive, recover a relic, bring items, defeat villains, or defend a village. Players with a villain reputation are offered villain work instead.

Reputation

Your deeds move you between Hero and Villain, from −100 to +100.

  • As a hero: heroes help you, villagers give you better prices, and taming costs less gold.
  • As a villain: villains and illagers leave you alone, but heroes and iron golems hunt you.

The Arena

Rare coliseums made of indestructible blocks generate on open land, well away from villages and other structures. Inside: a patterned floor with gold and red rings, tiered stands, quartz pillars crowned with braziers and a grand gate arch. Pay 10 emeralds at the altar and the gate seals behind you. Fight five waves: monsters, then villains, then a boss.

  • No one can leave until the challenge ends, and no one else can get in.
  • Every wave opens with a title on screen; between waves you get a moment of regeneration.
  • Every cleared wave pays emeralds and experience.
  • Victory pays a Power Token III, your emeralds back, and a chance at an Awakening Token or a Prestige Potion.

Nullite

A green ore buried deep underground, and the one thing every powered being fears.

  • Weapons made from it deal double damage to anyone with powers.
  • Players with powers can't hold it.
  • Standing on a Block of Nullite shuts off all powers.
  • Nullite Handcuffs lock a creature's (or player's) powers away for a minute.

HUD and menus

  • In third person, everyone acts out their moves with the weapon in hand: blade swings, scythe sweeps, staff thrusts and twirls, revolver shots, spear throws, punches, energy gathering in the palms, arms raised for big specials.
  • A hotbar-style move bar shows all six moves with their keys, an energy bar, and the frames of awakened moves.
  • The powers menu looks like a vanilla inventory, with tooltips for every move and stat.

Server and modpack friendly

  • Block damage from powers can be turned off with the gamerule powersDestroyBlocks or in the config. Moves that shouldn't wreck terrain have fixed destruction limits.
  • Config options: Mystic spawn chances, potion prices, the Creation chance and block damage.
  • Operator commands: /powers set | level | stat | clear | refill | rep | boss | event | arena | prestige | awaken. Build an arena with /powers arena, and find one with /locate structure superpowers:arena.

Do a Barrel Roll Compatibility added
(100% vibe coded for fun)

Sovereigns Ascension Team

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