soundsystem-1.1.0-beta.3.jar
Curse Maven Snippet
What's new
Orient blocks only with the aiming tool, and bend hung line arrays
The aiming tool opens a popup with the horizontal and vertical angles; it is the only way to turn a cabinet, projector or machine. The R key, the axis switch, the 5 degree steps and the cabinet menu's angle sliders are gone.
Moving heads (light, laser and strobe projectors) are no longer limited by how they are mounted. The console's auto mode loses PAN and TILT; PAN MAX and TILT MAX stay and animate around the block's own direction.
A line array hung under a truss takes one angle for the whole and bends row by row (top row level, each lower row leaning more). Each row is its own sound source aimed that way, so the sound sweeps from top to bottom. The hitbox stays on the grid.
Show the cover, title, artist, BPM and length of each track on the DJ…
Mark tracks that cannot be played, and draw beams after the clouds
The DJ computer tries, in the background, the tracks nobody has played or analysed (resolve the link, start the decoder). A track whose decoder fails twice is marked broken: the row shows it in red with a warning icon instead of the A/B chip, the decks leave it out of their lists, LOAD is refused, and a click on the chip tries it again. The result is kept with the track and sent by the client, since the server never hears audio.
Beams used to be drawn with the block entities, before the clouds, and the clouds painted over them (very visible with a shader pack). They are now collected and drawn together at the end of the world rendering, in a buffer of their own, after the clouds and the weather. They are not asked for during a shader pack's shadow pass.
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