A Ray Traced audio implementation in Minecraft by RedDev (me). This is dissimilar to Sound Physics mod because the raycasting is cast from player rather than sound sources (which is theoretically more optimized). Reverb is as accurate as possible using OpenAL. Mod is developed based on the framework discussed in the video A First look at Ray Traced Audio by Vercidium. Also is SVC compatible, Sinytra compatible, yipeee.
Note: on curseforge not all versions are the newest version of the mod, please look on Modrinth or dm RedLife if you want a specific version for a modpack. (this is simply bc im lazy and don't feel like uploading 9 files every update lmao)
tl;dr cool ray traced audio weooooow.
Trailer:
Short Explanation Video:
full devlog process: Playlist
There are a lot of configs, just use ModMenu or similar to modify them ingame :)