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Sound Physics: Aeronautics

Sound physics for your Sable physics.
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sound-physics-aeronautics-1.4.0.jar

File namesound-physics-aeronautics-1.4.0.jar
Uploaded
Aug 24, 2026
Downloads
4.9K
Size
4.0 MB
Mod Loaders
NeoForge
File ID
8721257
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sound-physics-aeronautics-1596332:8721257"

Learn more about Curse Maven

What's new

Sound Physics Aeronautics 1.4.0 -- E pluribus unum

This was meant to be bundled in with the much large (still coming) update that brings portals 2.0 and a config/performance overhaul but portals are proving difficult to perfect. So I split the solid performance items into this standalone update, with the rest to come soon^TM.

  • Major acoustic performance improvements, reducing duplicated calculations and reusing results where they can be proven equivalent "from many, one" this should highly reduce the performance hit when using multiple propellers.
  • Reworked Aeronautics propeller acoustics around physical propeller groups, allowing paired loop sounds to share one authoritative environmental and multipath evaluation while retaining their individual sound presentation.
  • Improved enclosure continuity during contraption geometry and topology changes, reducing false indoor/outdoor transitions while structures are moving or rebuilding.
  • Hardened multipath rendering in general in preperation for broader portal routing aimed at addressing a shortfall of the original SPR mod.
  • Added highly experimental speed-of-sound acoustic delay and sonic-boom presentation. This remains disabled by default and should definetly stay that way. This is just groundwork for a coming update.
  • Significantly expanded diagnostics.
  • Fixed compatability with Tacz tweaks (and probably many other mods that were intended to hook into the original SPR mod)

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