soundculling-1.0.2.jar
Curse Maven Snippet
What's new
## Sound Culling 1.0.2
- Fixed reused sounds retaining old volume multipliers
- Fixed sounds behind the player being reduced without any overlap
- Fixed positioned sounds at world coordinates 0, 0, 0 bypassing culling
- Relative UI sounds and music are now safely ignored
- Added configuration validation and automatic value clamping
- Fixed `/soundculling limit` to update the Default Limit
- Reduced debug logging overhead
- Improved directional culling calculations
- Updated branding to “Sound Culling”
- Improved the in-game configuration screen background and layout
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