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Sound Chill

Quietly skips duplicate mob sounds when lots of mobs make noise at once — no more sound spam from mob farms or crowds of enemies.

Sound Chill

Makes noisy mobs less annoying. When lots of the same mob sounds play at once (like a mob farm or a pack of enemies), this mod quietly skips the extra copies so it doesn't sound like spam.

Works fine alongside Sodium/Lithium/Particle Core — no overlap with them.

Requirements
- Minecraft 26.2
- NeoForge 26.2.0.59+

Configuration
Config file: config/soundopt-client.toml

enabled (default: true) — Master on/off switch for the mod
maxSimilarSoundsPerTick (default: 3) — Max identical sounds allowed to play per game tick
dedupeRadius (default: 8.0) — Radius (in blocks) within which duplicate sounds are considered the same
cullDistanceEnabled (default: false) — Extra distance-based sound cull on top of vanilla
cullDistance (default: 24.0) — Distance beyond which sounds won't play at all (if cull enabled)
throttledSoundCategories (default: HOSTILE, NEUTRAL) — Which sound categories get throttled

The Sound Chill Team

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