Soulworks NeoForge 1.21.1 - 0.2.5
Curse Maven Snippet
What's new
Soulworks 0.2.5
✨ New
- Soul Residue: replicated mobs now sometimes leave Soul Residue when they die (25% Common, 35% Valuable, 50% Rare; configurable). Click it onto a matching core, like essence, to fill it toward its next upgrade, so a running farm slowly pays for its own upgrades. It can't fuel a Replicator or be crafted into anything, and Looting doesn't double it. With the Harvest Modifier it drops at the opening with the loot.
- Optional nearby mob cap: set
nearbyMobCapin the config (try 32) and a Replicator pauses while that many of its mobs are withinnearbyRadius(16) blocks, even ones that wandered off. Off by default, so mob armies are still allowed. Kill farms never reach it.
⚖️ Balance
- Cheaper core upgrades: each tier now needs 16 / 64 / 192 / 512 essence or residue, down from 32 / 128 / 512 / 2048 (still ×2 for Valuable mobs and ×4 for Rare).
- Amount Upgrades now pay off: a whole batch costs one cycle of fuel and one core use, however many mobs it spawns. With 4 upgrades, a Tier I core now lasts 320 mobs instead of 64.
🐛 Fixes
- Mobs wider than a block (spiders, iron golems, ravagers, polar bears, horses, hoglins…) never spawned, because they clipped into the Replicator. They now spawn pushed out from the opening, so keep the blocks beside the spawn spot clear too.
⚠️ Updating an existing world
Your config/soulworks-common.toml keeps its old upgrade costs. To get the cheaper ones, change the cost… values there, or delete the file so it regenerates.
This mod has no additional files

