SoulSocietyUniverse 8.0.0
Curse Maven Snippet
What's new
Palladium: Bleach — Raid Overhaul (7.8.3+raid18)
Patched build of Palladium: Bleach 7.8.3 (Fabric 1.20.1). Every raid mob now spawnsas a custom 3D GeckoLib entity using the mod's own skins, with real Bleach abilities,boss transformations, and fights that scale to the players.
7.8.4+raid18 — Latest
- Boss bars: Ulquiorra (green), Starrk (blue), Menos Grande (red), Yhwach (purple) each get a real health bar in raid fights.
- Ulquiorra rework: his Sonido is now a true blink teleport (flickers in behind you), and in Resurrección he takes flight — rises, orbits above you raining ceros, then glide-slams down with a shockwave. Much faster ability rotation, and he enrages below 25% HP.
- Bosses are proper tanks: Armor 18 + Toughness 10, 20% flat damage reduction, and a per-hit damage cap that scales with their HP pool. Base HP: Ulquiorra 650, Starrk 720, Yhwach 900. Endgame weapons need a real fight now.
- Player-count scaling: +55% max HP and +12% damage per extra raider within 48 blocks, re-checked live every 5 seconds.
- Hollows got personality: each rolls an archetype at spawn — ~40% kiters (hold 8–18 blocks, strafe, retreat when rushed, snipe ceros), ~25% teleporters (blink behind you or away and open fire), the rest are chasers. No more zombie-wall.
- Tankier trash: 2.6x HP plus armor/toughness and +15% damage, scaled further per player count — abilities no longer one-shot the wave.
- Menos Grande fix: ceros fire twice as often and launch from his actual (3x-scaled) mask mouth instead of inside his body.
7.8.4+raid17
- Yammy removed; real Coyote Starrk added, with his Los Lobos transformation at 66% HP (lobos body + dual guns, Cero Metralleta volleys, exploding blue wolf spirits).
- Rare Yhwach boss fight (~15% chance): The Almighty (eye rings, blinding flash, future-dodge), Auswählen light pillars, and a shadow body with 60% damage reduction.
- Cero volleys randomized per-entity (no more synchronized spam).
- Trash mobs: glitchy teleport-dashing removed, plain chase AI; stray particle effects removed; raid mobs no longer hurt each other.
7.8.4+raid16
- Heads & masks render correctly on every raider (layered Palladium skin system) with live head tracking.
- Full GeckoLib animation rig: walk, idle, attack, cero pose, wing flutter.
- Native giant scaling (Menos 3x) with no Pehkui dependency.
- Real ability kit: cero beams, Cero Oscuras, Sonido dash, Lanza del Relámpago, Grimmjow slash, Ulquiorra regeneration.
7.8.4+raid15
- Fixed raids spawning no mobs (broken wave-spawn logic — all 5 waves now spawn correctly).
7.8.3+raid13
- Fixed the startup crash (invalid boss model bytecode) and proper entity/attribute registration.
Base patch (raid9)
- Raid mobs spawn as custom 3D GeckoLib entities using the mod's own skins instead of vanilla zombies.
- Stats scale to the player (HP/damage/speed), cero beams, Ulquiorra form progression (66%/33%).
This mod has no additional files

