SoulSocietyUniverse

Awaken your Zanpakuto and carve your own path through the Soul Society. A Bleach addonpack for Palladium with 39 powers, Shikai and Bankai for 8 captains, Hollow evolution from mask to Vasto Lorde and the Quincy road to Vollstandig
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SoulSocietyUniverse 8.0.0

File namepalladiumbleach-7_8_4.jar
Uploader
AnimeguyAnimeguy
Uploaded
Oct 21, 2026
Downloads
55
Size
8.6 MB
Mod Loaders
Fabric
File ID
9280540
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:soulsocietyuniverse-1647827:9280540"

Learn more about Curse Maven

What's new

Palladium: Bleach — Raid Overhaul (7.8.3+raid18)

Patched build of Palladium: Bleach 7.8.3 (Fabric 1.20.1). Every raid mob now spawnsas a custom 3D GeckoLib entity using the mod's own skins, with real Bleach abilities,boss transformations, and fights that scale to the players.

7.8.4+raid18 — Latest

  • Boss bars: Ulquiorra (green), Starrk (blue), Menos Grande (red), Yhwach (purple) each get a real health bar in raid fights.
  • Ulquiorra rework: his Sonido is now a true blink teleport (flickers in behind you), and in Resurrección he takes flight — rises, orbits above you raining ceros, then glide-slams down with a shockwave. Much faster ability rotation, and he enrages below 25% HP.
  • Bosses are proper tanks: Armor 18 + Toughness 10, 20% flat damage reduction, and a per-hit damage cap that scales with their HP pool. Base HP: Ulquiorra 650, Starrk 720, Yhwach 900. Endgame weapons need a real fight now.
  • Player-count scaling: +55% max HP and +12% damage per extra raider within 48 blocks, re-checked live every 5 seconds.
  • Hollows got personality: each rolls an archetype at spawn — ~40% kiters (hold 8–18 blocks, strafe, retreat when rushed, snipe ceros), ~25% teleporters (blink behind you or away and open fire), the rest are chasers. No more zombie-wall.
  • Tankier trash: 2.6x HP plus armor/toughness and +15% damage, scaled further per player count — abilities no longer one-shot the wave.
  • Menos Grande fix: ceros fire twice as often and launch from his actual (3x-scaled) mask mouth instead of inside his body.

7.8.4+raid17

  • Yammy removed; real Coyote Starrk added, with his Los Lobos transformation at 66% HP (lobos body + dual guns, Cero Metralleta volleys, exploding blue wolf spirits).
  • Rare Yhwach boss fight (~15% chance): The Almighty (eye rings, blinding flash, future-dodge), Auswählen light pillars, and a shadow body with 60% damage reduction.
  • Cero volleys randomized per-entity (no more synchronized spam).
  • Trash mobs: glitchy teleport-dashing removed, plain chase AI; stray particle effects removed; raid mobs no longer hurt each other.

7.8.4+raid16

  • Heads & masks render correctly on every raider (layered Palladium skin system) with live head tracking.
  • Full GeckoLib animation rig: walk, idle, attack, cero pose, wing flutter.
  • Native giant scaling (Menos 3x) with no Pehkui dependency.
  • Real ability kit: cero beams, Cero Oscuras, Sonido dash, Lanza del Relámpago, Grimmjow slash, Ulquiorra regeneration.

7.8.4+raid15

  • Fixed raids spawning no mobs (broken wave-spawn logic — all 5 waves now spawn correctly).

7.8.3+raid13

  • Fixed the startup crash (invalid boss model bytecode) and proper entity/attribute registration.

Base patch (raid9)

  • Raid mobs spawn as custom 3D GeckoLib entities using the mod's own skins instead of vanilla zombies.
  • Stats scale to the player (HP/damage/speed), cero beams, Ulquiorra form progression (66%/33%).

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