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SoulSocietyUniverse

Awaken your Zanpakuto and carve your own path through the Soul Society. A Bleach addonpack for Palladium with 39 powers, Shikai and Bankai for 8 captains, Hollow evolution from mask to Vasto Lorde and the Quincy road to Vollstandig
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SoulSocietyUniverse 2.0.0

File namepalladiumbleach-7_5_16.jar
Uploader
AnimeguyAnimeguy
Uploaded
Sep 22, 2026
Downloads
546
Size
2.0 MB
Mod Loaders
Fabric
File ID
8947287
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:soulsocietyuniverse-1647827:8947287"

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What's new

Palladium: Bleach — Changelog

Everything since the Black Clover allies release (2026-09-19). Newest first. Minecraft 1.20.1 · Fabric · Palladium 4.5.9.


7.5.16 — 2026-09-22 · The blades are straight

  • Every katana repainted straight. A curved centre line forces the painted-plate cutter to step each plate ~0.1 units sideways from the last, and at the size these are held that reads as a staircase down both edges. curve = 0 on every katana and all fourteen repainted: Asauchi, sealed Zanpakutō, Tensa Zangetsu, Senbonzakura, Katen Kyōkotsu, Kyōka Suigetsu, Kenpachi's sword, Rukia's shikai and bankai, Tōshirō's shikai and bankai, Shinsō, Aizen's Hōgyoku blade and the Vasto Lorde's Tensa. Each now holds one centre line for its whole length; the only taper left is the point itself. They also cut into fewer plates (Shinsō 24 → 19).
  • Blades whose bend is part of their shape are untouched: Nozarashi, Zangetsu's cleaver, the Blood Chain cleaver, Ichimonji, the staff, the cane.
  • New tool tools/repaint_bleach.ps1 — repaints a list of weapons and restores each one's third-person hold afterwards (the generator rewrites the whole item model, display block and all).

7.5.15 — 2026-09-22 · Kyōka Suigetsu takes the blade out of his hand

  • The counter's blade swap never ran: it tested the held item with execute if entity <uuid>[nbt={SelectedItem:…}], and a UUID cannot take selector brackets, so the command failed every time. The held item is read through KubeJS now.
  • While the steel stands in the victim, Aizen's hands are empty — an invisible stand-in keeps his power — and the blade returns when he pulls it out.
  • Safety net: once a second, anyone left holding the stand-in (stance ended mid-stab, death, logout) gets the real blade back.

7.5.14 — 2026-09-22 · The stab, readable

  • The blade driven through the victim is three times broader and 1.8 blocks long, with the hilt standing clear of their chest, and it stays in them 1.5 s (rooted) before the pull-out.

7.5.13 — 2026-09-21 · The stab is real steel

  • The counter's blade was the hand-sized held-item model placed at the victim's chest centre — entirely inside their body. It is a length of blade now, entering from the caster's side and coming out of their back.

7.5.12 — 2026-09-21 · The counter actually cancels, Senkei is steel

  • event.cancel() throws. KubeJS cancels an event by throwing EventExit; the try/catch around the counter swallowed it, so the blow still landed (a Warden one-shot through the stance). The cancel now runs outside the catch — nothing lands on Aizen while the stance holds.
  • Senkei's pillars are blades. A painted katana blade (bright edge, dark spine, real point) standing point-up out of the ground, two crossed planes so it reads from every angle, flats turned down the corridor. The pink is only the petals now.

7.5.11 — 2026-09-21 · Script parse fix

  • A stray ) in the counter's NBT killed the whole forms script at parse time — with it, every hook in the file was dead (no Benihime, no shield, no counter). Removed.

7.5.10 — 2026-09-21 · The counter, and the props flipped

  • Kyōka Suigetsu Counter: nothing lands on him for the whole 5 s stance (not just the first blow); each strike from a living attacker trades places, lands on them at 1.5×, and drives his blade into their chest while they are rooted, until he pulls it out.
  • Benihime and everything sharing her rule (her hand, the Getsuga cross, the Blood Mist Shield) turned 180° — she was showing her back.

7.5.9 — 2026-09-21 · Shunsui survives his own bankai

  • Karamatsu Shinjū grants Resistance III for the shared-wounds act and Absorption II for 30 s, so a Warden cannot end him while his wounds are being dealt out to everyone around him.

7.5.8 — 2026-09-21 · Props stay where they are summoned

  • The new facing command teleported every prop to the world origin (tp ~ ~ ~ executed from the server's position, not the prop's). Each prop now turns in place.
  • Aizen's Hōgyoku power gets the Kyōka Suigetsu Counter as well.

7.5.7 — 2026-09-21 · Nerfs, Aizen, Shunsui, Byakuya

  • Damage nerfs (they were one-shotting anything without Hōgyoku adaptation): Ichimonji — Name Erasure 200 → 44, Name Severing 50 → 22, ink slashes 12 → 9; Yhwach — The Almighty 60 → 27, Sankt Altar 40 → 14 a tick, reishi slashes 25 → 10; Yamamoto — Zanka no Tachi 60 → 30, Zanjitsu Gokui 25 → 12, flame wall 20 → 10, slashes 15 → 8.
  • Aizen — Kyōka Suigetsu: Counter (replaces his speed blitz).
  • Shunsui — Karamatsu Shinjū is the game from the anime instead of a beam: four acts over 30 s with titles — Tameraikizu no Wakachiai (8 s: every wound he takes is dealt to everyone within 12 blocks), Zanki no Shitone (wither), Dangyo no Fuchi (everyone including him drowns, slowed and blinded), Itokiribasami Chizome no Nodobue (24 damage finisher).
  • Byakuya — Senkei (replaces his speed blitz): sixteen great blades rise out of the ground in two rows either side of him, petals everywhere; whoever stands among them is cut every second and one blade a second leaves its row for the nearest enemy.
  • Prop facing rebuilt on the display entity's own yaw instead of quaternions.
  • Benihime swaps to a one-armed model while her hand is out.

7.5.6 — 2026-09-21 · Gin and Yhwach get a signature

  • Gin — Kamishini no Yari: Shinsō extends from the tip of his blade to an 18-block spear in four ticks, runs through everything on the line (20 damage + weakness, once each), holds, snaps back. Thrust-from-the-hip pose.
  • Yhwach — Sankt Zwinger: six pillars of Quincy light rise around the nearest enemy; whatever is inside takes 7 damage a second for five seconds, slowed and blinded.
  • Getsuga Jūjishō now cuts along the caster's aim (its damage check had been running at the world origin) and cuts point-blank as it blooms.
  • Benihime flipped again after the in-game check.

7.5.5 — 2026-09-21 · Her hand, and the shield

  • Math.round returns NaN on this KubeJS Rhino — it was inside the clone ring offsets, the hand's positions and the tick count of Benihime's sink timer (which is why she never left). Every rounding replaced.
  • Her hand now starts at her when she is up: ten blocks up behind the caster, sweeping down onto the spot seven blocks ahead in six ticks, pressing in, then drawing back.
  • Blood Mist Shield (Urahara, shikai): a crimson octagonal plate with a bright rim and Benihime's diamond stands 1.6 blocks in front of him, turns with him for 3 s, Resistance II.

7.5.4 — 2026-09-21 · Shikai hollow mask is the Vasto Lorde

  • Ichigo's shikai "hollow mask" is the same full Vasto Lorde transformation the bankai has. Its revert hands back whichever blade he came from (Zangetsu from shikai, Tensa from bankai).

7.5.3 — 2026-09-21 · Shadow clones are real mobs

  • The pack has compiled Java now (com.kenpachisan.bleach, javac against Fabric's intermediary jar, no Loom). palladiumbleach:shadow_clone: a mob wearing the summoner's own skin drawn black, 24 health, 7 damage, hunts whatever the owner last hit (or hit them, or the nearest monster), never hurts the owner or another shadow, comes apart in ink after 20 s.
  • Prop facing now reads the yaw from the entity's own NBT with three fallbacks and can never be NaN; every failed summon is logged with its full command.
  • Benihime rises for every bankai attack and sinks 8 s after the last one.

7.5.2 — 2026-09-21 · Nothing sticks to the player any more

  • The forms are item powers. Holding the blade is the form — the four Ichigo forms are mapped from their blades, and no character power is ever added as a permanent superpower again (that was the five stacked power menus).
  • Urahara's bankai is an item: benihime_bankai, put in his hand by the release and taken back by the seal or the 75-second timer.
  • player.yaw does not exist in this KubeJS — every quaternion built from it was NaN and /summon silently refused every giant, hand, clone and cross.
  • The crimson moon stands upright facing the caster, its white reduced to the lit crescent.
  • Shadow clones drawn as Palladium after-images while the ability runs; the horn charge leaves them too.

7.5.1 — 2026-09-21 · One power at a time, and her hand

  • Every transformation goes through the script, which strips the whole family before adding the new one — there is only ever one Ichigo power and one Urahara power.
  • Urahara's bankai self-reverts after 75 s (warning at 70 s; sealing early cancels it).
  • Benihime's Hand: her hand comes down out of the sky onto the nearest enemy — 24 damage, launch, broken ground, then it fades. Her slash and the whip's second lash call a smaller hand while she is up.
  • The dark crescent moon repainted from the reference; shadow clones reworked to hop around the target; the Getsuga cross given its own flying model.
  • The giant's atlas moved under textures/item so an item model can actually draw it.

7.5.0 — 2026-09-21 · Ichigo's bankai rework, Urahara's bankai

  • Ichigo's bankai loses the mask, Mugetsu, the bankai shundō and the speed blitz, and gains four transformations, each its own power with its own outfit, blade and moves, and a revert:
    • True Bankai — long pale blade with the black inlay and four-prong guard; the black coat with white lining and the red reiatsu chains. Getsuga Tenshō Kai, Hirenkyaku, Blut Arterie.
    • Blood Chain (anime-only) — one white horn, tattered coat, blood flames; grey cleaver. Crimson Moon, Shadow Clones, Blood Getsuga, Horn Charge.
    • Vasto Lorde — white body, hollow hole, two horns, full mask, waist-length hair; black katana with the red edge. Cero, Sonido, Instant Regeneration, Hollow Roar.
    • True Shikai — the big khyber cleaver and the trench knife. Getsuga Jūjishō, Dual Flurry, Sōkatsui Step.
  • Urahara gains Bankai: Kannonbiraki Benihime Aratame — she rises behind him — plus Benihime's Slash, the Blood Whip (two lashes, the second drags them in; the red-and-black cord hangs off his sword hand), the Shield of Blood, Shunpo and the seal.
  • New display models: the giant, her hand, the crimson moon, the Getsuga cross, the shadow silhouettes, the blood whip layer. Five new blades painted, held and named.
  • New toolchain in tools/: gen_ichigo_forms.ps1, gen_ichigo_props.ps1, item_model.ps1 (geo cubes → JSON item model), gen_urahara_whip.ps1, ichigo_items.ps1, formlook.ps1.

7.4.55 — 2026-09-21 · Sennen Hyōrō is a real wall

  • New block palladiumbleach:hyorinmaru_ice. The cast builds a ring 9 blocks wide around Tōshirō with a 7-wide room inside and a domed roof, only where the world is replaceable, so terrain is never overwritten. Broken blocks regrow within half a second for the 12 seconds it stands, then it shatters and only its own blocks are removed.

7.4.54 — 2026-09-21 · Animations back

  • The per-tick ability cache from 7.4.53 keyed on a client-side tick counter that never moved, so every animation read an empty snapshot and no pose played (the meteor cut, Nozarashi and Yoru all looked dead). The cache now refreshes on a 50 ms clock, keys by UUID, and falls back to asking Palladium directly if it ever fails.

7.4.53 — 2026-09-21 · FPS

  • 80% of the render thread was the animation scripts asking Palladium "is this ability enabled?" for every power × ability, for every rendered player, every frame. Each script now fetches a player's ability instances once per tick and reads the cache.

7.4.52 — 2026-09-21 · Log noise

  • The command runner stopped warning about zero-result commands (normal for particles nobody is near and for empty selectors).

7.4.51 — 2026-09-21 · Status vectors removed

  • Toxin, Gloom and Kinetic Lock are gone from the Hōgyoku at the user's call; the seven damage vectors and transcendence are the adaptation.

7.4.50 — 2026-09-21 · The Hōgyoku reads itself

  • The adaptation readout is the Hōgyoku's own ability now (no chat command); the /pbhogadaption function was deleted.

7.4.49 — 2026-09-21 · Rhino-proof script

  • The whole server script converted to var only — const/let inside a function throws "redeclaration of var" when Rhino re-runs the file on a reload, killing the script.

7.4.48 — 2026-09-21 · Hyōrinmaru freezes, Zanka melts

  • Tōshirō freezes in both forms: Ryūsenka and Sennen Hyōrō (shikai), Daiguren Hyōrinmaru, Ice Dragon Storm and Flash Freeze (bankai) — the victim locked in a block of ice, mobs held with NoAI, players slowed/no-jump/mining fatigue, 4–6 s, then it shatters.
  • Yamamoto's Zanka no Tachi and Zanjitsu Gokui thaw anyone frozen nearby and melt the ice.

7.4.47 — 2026-09-21 · Sode no Shirayuki freezes things solid

  • Rukia's five attacks put whatever they reach in an actual block of ice (translucent display, sized to the victim) for four to six seconds; creative flight is exempt; the caster is never caught by their own cast.
  • Kenpachi's "Seal Bankai" removed and the bar closed up.

7.4.46 — 2026-09-21 · Meteor Cut

  • Kenpachi's bankai gains the Gremmy scene: he winds Nozarashi back, a burning boulder the size of a house falls out of the sky, he launches straight up at it and cuts it in two at the top of the jump; the halves tumble apart and burst. All of it display entities driven from the script.

7.4.45 — 2026-09-21 · Anything can be cut in half

  • Halves for eleven mob families, built from the vanilla model geometry and each mob's own skin, carried on one item with CustomModelData overrides; a blood-red copy of every half for the ones that do not survive the cut. Mobs without a model die in the blood.
  • Zangetsu's handle sits in the fist properly.

7.4.44 — 2026-09-21 · Single-edged blades mirrored

  • Every painted katana-style blade mirrored about its own pommel line so the edge is on the side Yoru has it — geometry and painting together, hands and transforms unchanged.

7.4.43 — 2026-09-21 · The Warden in two pieces, and no more "Hello World"

  • A palladium:command ability with no commands key runs Palladium's default list — say Hello World — every tick. Every command ability in every power now carries an explicit empty list.
  • The Nozarashi hit moved out of JSON command lists into the server script (one bad line in a list silently drops the whole list).
  • The Warden's halves as two item models with its own skin.

7.4.42 — 2026-09-21 · No gaps in any bar

  • Every power's ability bar renumbered 0..n-1 — removing abilities had left holes, and a hole is an empty slot (and past index 4, a whole extra page).
  • Nozarashi is a waist-high horizontal cut of its own.

7.4.41 — 2026-09-21 · Kenpachi swings, Nozarashi cuts

  • Both of Kenpachi's energy-beam attacks are gone; every attack is a real swing with a wind-up, a hit that lands once on a set tick, and its own keyframed body animation.
  • Nozarashi: Cut Anything in Half — the big red title, players truly halved, survivors put back together after five seconds.
  • Repetitive abilities trimmed across the roster (ground slash, reverse flash, extra shundō).
  • New power cut_in_half, its render layer and geometry.

7.4.40 · 7.4.39 · 7.4.38 — 2026-09-20 · Weapons in the hand

  • Three passes over the nineteen drawn weapons' item models, item definitions and the drawn-blade render layers: the hold, the scale and the grip in third person.

7.4.37 — 2026-09-20 · Masks and weapon stats

  • Vasto Lorde gives the Vasto Lorde mask or Ichigo's horned mask — never an Espada mask.
  • The Espada masks come from the Vizard training mask: 300 kills, then Grimmjow's, Ulquiorra's or Yammy's at random, once per player; Grimmjow's brings his claws.
  • Grimmjow's mask stops drawing the generic full-face armour model.
  • weapon_attributes added for twenty-one weapons; Nozarashi's geometry enlarged.

7.4.36 · 7.4.35 — 2026-09-20 · Items and the kimono

  • Every sword item definition retuned; the shihakushō geometry tuned (tools/kimono_tune.ps1).

7.4.34 — 2026-09-20 · The bow, the stages, the mask

  • The spirit bow fires reishi (its own energy beam) instead of snowballs.
  • Hollow stages say the right numbers — Menos /500, Adjuchas /1000 — in the power and the bar.
  • Grimmjow's mask face rebuilt; the shihakushō and haori textures repainted.

7.4.33 — 2026-09-20 · Nineteen weapons repainted

  • Every drawn weapon rebuilt on the painted-plate pipeline: a painting per weapon sampled onto thin plates, its own atlas, its own item sprite, and the layer drawing it in third person.

7.4.32 — 2026-09-20 · Kills are counted where they happen

  • Progression counted kills through a per-tick scoreboard delta that never moved on a server. The death handler adds the kill to every path counter directly.

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