Find yourself limited by travel time? The most efficient way to explore Minecraft is here.
Just summon more of yourself. Switch between bodies at any time, even across dimensions.
Died on one of your bodies? No worries. Your soul shifts straight into another one. You leave behind a Soul Tomb at the death site holding everything you were carrying. Items, XP, all safe and owner-locked until you come back for them. No despawn timer. No frantic corpse runs.
How it works
Craft a Soul Effigy with 4 bones, 2 eyes of ender, 1 totem of undying (shaped).
Place it. Sneak-right-click. Your soul rips itself out and anchors a new body to the effigy with your full state: inventory, HP, hunger, breath, active effects. You walk away empty-handed, full HP, ready to bind another.
Press B to open the Switch Wheel. Pick a body. Jump into it. Anywhere on the server. Anywhere across dimensions.
Die? You auto-shift to your nearest body. A Soul Tomb keeps your gear safe at the death site.
Up to 4 total identities at once (1 active + 3 stored). 6s cooldown between switches. 5s combat lock after damage.
Bonus use cases
Content creators, stop teleporting between scenes. Pre-bind a body at each filming location and shift between them instantly. Different builds, different biomes, different dimensions, all one keypress apart.
Large-scale builders, leave a body at each megaproject. Switch back to check the redstone farm without losing your spot at the cathedral.
Multiplayer co-op: bind a body at your shared base, another at your nether portal, another at the End. Travel time stops existing.
Risky exploration: leave a "safe" body at home before venturing into deep caves. Die in the dark? Wake up in your bed, gear still alive at the tomb.
Speedrunning challenges: give yourself extra lives that aren't actually cheating, just spreading your soul thin.
Features at a glance
Bind extra bodies via Soul Effigy ritual
Switch wheel UI (B) with HP, coordinates, dimension per body
Auto-shift on death (cinematic: soul-fire burst, title flash, grace-period buffs)
Soul Tomb stores items + XP indefinitely, owner-locked
Inactive bodies invulnerable, ignored by hostile mobs
Shared XP, advancements, recipes, stats across all bodies
Persistent across server restarts
Multiplayer-safe (each player has their own roster)
Configurable cooldowns and body cap
Controls
Switch Wheel: press B
Bind body: sneak + right-click Soul Effigy
Dismiss body: sneak + right-click your inactive body
Reclaim tomb: right-click your Soul Tomb
Compatibility
Soulshifter only hooks player death. Other teleport mods, waystones, dimension mods, inventory mods all work normally. Uses the same vanilla teleport primitives every other mod uses.
Roadmap
This mod will definitely get a lot more updates over time. The mod has plenty of room to grow. Got ideas? Concepts? Edge-case bug reports? Let me know on Discord! Much better block models are in the works. Mod progression being considered.
Software engineer and startup founder. Been making private mods as a hobby for more than a decade now. Now that Minecraft is deobfuscated, I feel like making mods for the public!