SoulReaper
Every mob you kill leaves something behind. SoulReaper turns Minecraft's combat into a harvest: cut down creatures with the Soul Katana to tear out their souls, then bend those souls to your will.
Reaping & the blade. The Soul Katana grows stronger the more you kill, unlocking draw-cuts, guard timing, and switchable stances and infusions. Damage scales with your progression, and rider enchantments (Sunder, Soulrend, Tether, Harvest) add their own tricks.
The Fusion Altar. Drop two souls in the altar and get a new item — roughly 70 hand-tuned combinations, from gear to blocks to full mob transmutations. Ring the altar in Blocks of Soul Essence to build an empowered altar capable of fusing the rarest "prime" souls.
Rituals. Surround the altar with pedestals holding the right mix of souls, pay a Soul Essence cost, and sneak-click to trigger a rite: summon a boss, gain a long-duration blessing, or tear open passage to another world.
The Hollow. A custom dimension wracked by rolling Soul Storms, where renewable Soul Vein ore regenerates in the storm's wake and its own ancient creatures and bosses (the Reaper, Soulmonger, Gravekeeper, Witherwood Ancient, MireShade) wait in the dark.
Soul-powered progression.
- ~100 collectible souls with quality and tier grades, tracked in the hand-built Soul Codex with milestone rewards
- Soul armor sets with set bonuses, passive abilities while souls are carried, and activated powers through the Soul Vessel
- Machines to work your gear: Soul Crucible (infuse a tool with a soul), Soul Forge (mend soul gear), Soul Harvester, and the Soul Grave that seals your inventory where you fall
- A full parallel Hollow Steel equipment line, ore to armor
- Soul Debt — take too much and the dead start haunting you
AI Disclosure
This project contains AI-assisted content, in line with CurseForge's AI Content Policy:
- Code: portions of the Java codebase were written with the assistance of an AI coding tool (Claude). All code has been reviewed, tested, and integrated by the author.
- Art & assets: all models, textures, and sounds are hand-authored (Blockbench / manual editing) and are not AI-generated.
- Text: parts of this description and in-game documentation were drafted with AI assistance.

