Soulsmove 2.0
Curse Maven Snippet
What's new
Soulsmove 2.0.0 Changelog
- Added horse movement upgrades: equal horse speed, 3-stage boost system, FOV pulse, vanilla-style boost UI, and smooth double jump.
- Improved horse double jump effects with particles, sounds, better landing behavior, and fixed unwanted bounce after touching the ground.
- Disabled rolling and climbing while riding.
- Reworked stamina to use Paraglider as a required dependency.
- Removed the old custom stamina system and old stamina HUD.
- Added Paraglider-style stamina drain feedback with red consumed segments and depleted recovery state.
- Added “last action” stamina behavior: actions can still trigger with low stamina, then stamina must fully recover.
- Added configurable Paraglider stamina recovery.
- Fixed stamina regeneration being instant after landing.
- Improved roll behavior: one-block-high roll hitbox, cleaner camera reset, smoother animation handling, and safer transitions.
- Improved animation handling with chat/inventory so animations finish cleanly instead of freezing.
- Improved compatibility behavior around first-person/resourcepack animation conflicts.
- Renamed the mod to Soulsmove.
- Updated the mod logo.
- Updated build output to soulsmove-2.0.0.jar.
This mod has no additional files

