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Soulbound SMP

Bind one item to your soul at a waiting altar. It stays when you fall, returns when you rise, and can be taken only from your life. Feed it and it wakes. Kneel too often and a door opens — behind it nothing needs a weapon, and everything has a price.

SoulboundSMP

Give one thing to the altar. It will not give it back.

Somewhere on the map there is a stone that has been waiting. Bring it an item — any item — and it will take that item into you. Afterward the thing is no longer only yours to hold. It stays when you fall. It returns when you rise. It cannot be taken from your hands, only from your life.

Feed it, and it changes. Lean on it, and it leans back. Keep it long enough and it starts to offer you things — quietly at first, then not quietly at all.

The altar remembers how many times you have knelt. There is a count it will not say aloud, and a door it opens once you pass it. Behind that door nothing needs a weapon, and everything has a price.

Some players spend a season perfecting a single blade. Some lose one in a night and never speak of it again. Both stories begin the same way.

Come and kneel.

The Soulbound SMP Team

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