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Soul Land v1

Soul Land Mod — Based on Douluo Dalu Novel & Manhua

File Details

soulland-v2.3-STABLE

  • R
  • Feb 23, 2026
  • 1.78 MB
  • 109
  • 1.20.1
  • Forge

File Name

soulland-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:soul-land-v1-1464428:7668973")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Soul Land Mod — Changelog v15 → v18

🌿 v18 — Wild Herbs, Biome Overhaul & Performance Fix

The "Actually Playable" Update

🌱 Wild Spirit Herb System (NEW)

  • Herbs now spawn as breakable plant blocks instead of invisible floating items
  • 6 visual tiers with unique cross-shaped models: Common Grass, Vine, Mushroom, Exotic Flower, Crystal, and Legendary
  • Each plant glows based on rarity (light level 2-10)
  • Break to harvest — drops the stored herb item (55+ unique herbs)
  • Herbs generate naturally during Spirit Beast Forest world generation (3-4% ground coverage)
  • Herbs also spawn near players every ~3 minutes in qi-rich areas
  • Higher qi zones = rarer herb spawns (Legendary herbs only at Qi 5)

🌍 Spirit Beast Forest Biome Overhaul

  • Forests are now rare and MASSIVE — one guaranteed near spawn (350-500 block radius!)
  • Grid spacing increased from 400 → 1600 blocks (forests no longer in every chunk)
  • Forest spawn chance reduced from 60% → 15% per grid cell
  • Removed forced forests around spawn (only 1 guaranteed at origin)
  • Each forest is 250-500 blocks in radius — feels like a real biome
  • Mountain waterfalls replaced with glowing crystal nodes (eliminated water flow lag)
  • Mountain generation rate reduced for better performance

⚡ Massive Performance Improvements

  • Chunk decoration pre-filter: Only chunks near a forest get queued (eliminates 95%+ unnecessary processing)
  • Persistent block scanning: Decorated chunks detected across server restarts (no more re-decorating)
  • Queue processing reduced from 32/tick → 2/tick
  • Spawn rate multipliers reduced: Qi 4: 4x→2x, Qi 5: 8x→2.5x
  • All spirit beasts now have 10-minute max lifespan (hard despawn)
  • Distance-based despawn: beasts at 96 blocks, NPCs at 80 blocks
  • Random despawn chance when 48+ blocks from nearest player
  • Legacy cleanup system: Automatically removes old unlimited-lifetime item entities on world load
  • Periodic entity maintenance every 2 minutes clears stale soulland items

🪵 Spirit Wood Crafting

  • Spirit Forest Logs now function as a proper wood type
  • Spirit Wood Planks: Craft 4 from 1 Spirit Forest Log
  • Spirit Wood Sticks: Craft 4 from 2 Spirit Wood Planks
  • Both usable in future crafting recipes
  • Custom textures, models, and blockstates
  • Block loot tables added for all major blocks (logs, planks, qi stone, spirit stone, etc.)

🧪 Herb Spawn Table Fixes

  • IMMORTAL_HERB and SPIRIT_RECOVERY_PILL added to rare herb drop tables
  • All 55 unique herbs now confirmed spawning in both forest generation and player-proximity spawning
  • Forest herb roller expanded to 14 entries in rare tier (was 12)

📖 Manual Updates

  • Cultivation Manual (right-click item) completely rewritten with all current features
  • Added sections: Wild Herbs, Spirit Beast Forest zones, Alchemy, Crafting
  • Added new keybinds: B (Breakthrough), G (Ring Aura)
  • Updated commands list with all 17 subcommands including locateforest, spawnall, speed
  • Written Book version (given on first join) expanded to 13 pages
  • Added crafting page, wild herbs page, and updated tips

🐛 Bug Fixes

  • Fixed duplicate tick() method in SpiritBeastEntity causing compile failure
  • Fixed WILD_HERB block missing from cutout render registration (herbs were invisible)
  • Fixed WildHerbBlock drops: now uses playerWillDestroy for reliable block entity access before removal
  • Added anti-double-drop protection (clears herb data after player break)
  • Added onRemove handler for non-player destruction (explosions, pistons)
  • Fixed 3x3 grid check (was 5x5 — wasteful with 1600 spacing)

🧪 v17 — Alchemy System & Herb Blocks

The Alchemy Update

🧪 Full Alchemy Crafting System

  • 10-tier alchemy progression (Novice → Legendary Alchemist)
  • 20+ pill recipes using spirit herbs as ingredients
  • Success rate mechanics based on alchemy level
  • Third GUI tab for alchemy crafting interface
  • Pill items with cultivation XP, stat boosts, and special effects

🌿 50 Novel-Accurate Spirit Herbs

  • 50 unique herbs from Soul Land lore: Blue Silver Grass, Nine Petal Jade Lotus, Yearning Heartbroken Red, etc.
  • Level-gated consumption (higher herbs require higher cultivation)
  • Tiered spawn rates based on Spirit Qi density
  • Custom 16×16 item textures for all herbs
  • Diminishing returns system prevents herb spam exploitation

🔧 Codebase Audit & Bug Fixes

  • 13-point validation system for syntax, registries, packets, NBT, assets
  • Network sync fixes for cultivation data
  • Creative tab registration fixes
  • Lang file coverage for all 140+ items

🎭 v16 — Ring Mutations & Aura System

The Evolution Update

💎 Spirit Ring Mutation System

  • 1% chance on ring absorption for a Mutated Ring with evolved abilities
  • Mutated rings have unique names, boosted stats, and enhanced skills
  • Visual indicator for mutated rings in cultivation menu

✨ Ring Aura Display (G Key)

  • Press G to toggle a visible aura around your character
  • Particle halo effects based on your strongest ring color
  • Intimidation mechanic — other players see your power level

📊 GUI Text Boxes

  • Precise stat value entry in cultivation menu
  • EditBox widgets for direct number input
  • Replaces slider-only controls with hybrid input

🎨 UV-Accurate Beast Textures

  • Complete regeneration of all 345 beast textures (115 species × 3 phases)
  • UV overlap fixes for serpent/wyrm geometry models
  • Element-specific color palettes (fire=red/orange, ice=blue/white, etc.)