Soul Land v1

Soul Land Mod — Based on Douluo Dalu Novel & Manhua

File Details

soulland-2

  • R
  • Feb 21, 2026
  • 1.46 MB
  • 43
  • 1.20.1
  • Forge

File Name

soulland-1.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:soul-land-v1-1464428:7656076")
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📜 Full Changelog (v10 → v15)

v15 – Current Release

  • Breakthrough via GUI & Keybind – Removed /soulland breakthrough command. Press K then "Breakthrough" tab, or use B (pill: Shift+B).

  • Forest Generation Fixed – Guaranteed forest near spawn (grid cell 0,0). Heightmap uses MOTION_BLOCKING_NO_LEAVES, block updates with flag 3. Added /soulland locateforest.

  • Incense Buffed – Now spawns 20–30 beasts instantly (was waves). Wider radius, better positioning, particle effects.

  • Items & Crafting – Spirit Vein Tap (nether star + qi stone), Spirit Beast Incense (spirit herbs + redstone torch), Foundation Pill. All with 64×64 textures.

  • Beast Textures Upgraded – 256×256 resolution with enhanced details (eye whites, gradients, elemental runes). All 348 textures regenerated.

  • Sect Vendors – Custom NPCs with trades (herbs ↔ pills, crystals, etc.).

  • Foundation Instability – Tracks herb usage; healed by pills or meditation.

  • Bug Fixes – Tabs no longer off‑screen, compile errors fixed, forest generation now works on world load.

v14 – Major Feature Drop

  • Spirit Beast Incense item – Spawns waves of beasts.

  • Spirit Vein Tap – Sets local qi density for base building.

  • Spirit Mountains – Massive rocky peaks in forests (40–80 blocks) with terraces, waterfalls, qi stones.

  • Native Sect Spawning – Sects spawn like villages with 2–4 vendors.

  • Breakthrough System – Required every 10 levels; success chance affected by foundation instability.

  • HUD indicator for pending breakthrough.

  • Fixes – Beast spawn timer, forest chunk boundaries, spirit flora drops.

v13 – Performance & Polish

  • Unified forest biome – No overlapping, single biome per forest.

  • Giant tree designs – 20–31 blocks tall with layered canopies.

  • Skill visual effects – Particles on skill activation.

  • Custom health bar – Replaces vanilla hearts.

  • Herb spawn rate reduced (60% cut) and placement fixed.

  • Diminishing returns on herbs (potency decays with use).

  • Command /soulland speed <value> to set movement speed.

v12 – Star Dou Forest & Spirit Avatar

  • Star Dou Great Forest – Three zones with different qi and beast ages.

  • Spirit Avatar – Press V at level 70+ for temporary massive buffs.

  • Twin Martial Souls – Unlock second soul at level 30+.

  • Spirit Hall Enforcers – Hostile faction with ranks, spawn in squads.

  • Spirit flora drop items – Flowers, vines, mushrooms.

  • Forest frequency increased – Grid spacing reduced, radius up to 500.

  • Beast spawn rate increased – Timer 30s, chance 40%, cap 8.

v11 – Natural Worldgen & Manual

  • Natural spirit forest worldgen – Forests spawn as chunks load (seed‑based grid).

  • Cultivation Manual – Given on first join (12‑page book).

  • Herb spawn rates boosted – More frequent in forests.

  • Beast texture rehaul – 347 new textures for 115 species × 3 phases.

  • Future features document – 30 planned features.

  • Wild Cultivator spawning – Independent timer, guaranteed.

  • Fixes – BREAKTHROUGH_PILL name, setQiDensity method, world load freeze.

v10 – Initial Overhaul