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Sorcery Age Addon:Scaling & RPG

Adds RPG scaling (Attack/Enchants/Apotheosis) to JJK skills and buffs Summons.

Requirement: This mod is an addon for Sorcery Age. You must install it first!

Why I made this? I made this mod because I love adding my favorite mods into modpacks, but I found that their stats just couldn't keep up with the rest of the game. So, I created this to solve that problem!

Main Features:

  • Dynamic Damage: Cursed Technique damage is no longer fixed. It now scales and increases based on your Player Attack Damage, Enchantments, Potions, and other buffs.
  • Stronger Summons: Shikigami and Cursed Corpses (Androids) will now inherit the owner's Armor, Toughness, and Attack stats.
  • Mob & NPC Compatibility: Other entities (like Maids or custom NPCs) can now become Sorcerers and use Cursed Techniques!
    • Check Stats: Shift-Right Click with a Stick to view their stats.
    • Reroll Technique: Shift-Right Click with a specific item (Default: Dirt/Cobblestone) to reroll their technique.
  • Ability Bar System: Added an ability bar for quick skill management! Fully supports Steal, Copy, and Curse Manipulation abilities.
  • New UI: Redesigned interfaces for Curse Manipulation and Shadow Storage (only accessible when opened through the Ability Bar).
  • Damage Prediction: Added a damage prediction display, including shikigami attack stats (not super accurate – use as a rough guide).
    • Note: The Ability Bar features may be integrated into the main mod in a future update.
  • Health Conversion System: A special feature designed for modpack balancing. You can convert the Health bonus gained from Grading into Armor and Toughness instead.
    • Why use this? Standard armor often fails against Magic or Bypass damage. I have implemented custom logic specifically for the armor gained from this conversion to theoretically mitigate these damage types.
    • Note: This special mitigation applies ONLY to the extra armor provided by this mod, not your base armor. Additionally, I have not tested whether this converted armor effectively mitigates all damage types in practice.
  • Mod Compatibility: Compatible with other mods like Iron's Spells and Apotheosis.
  • Configurable: You can configure the compatibility settings and ratios yourself in the config file.
  • Adaptation Mechanic: Added a Mahoraga-style adaptation mechanic. When enabled (via config or /jjkadapt), wearing Mahoraga's Wheel allows you to adapt to damage sources just like Mahoraga!

A Small Note: Since I am not a professional coder, the majority of the code in this mod was assisted by AI. While I use it in my own modpacks and it works fine, it hasn't been fully stress-tested in every situation. If you encounter any bugs or weird issues, please let me know!

 

前置要求: 本模组是 Sorcery Age (咒术回战) 的附属模组,请务必先安装原模组!

制作初衷: 因为喜欢在整合包里加自己喜欢的mod,结果发现原模组的数值跟不上后期环境,所以做出来的这个产物。

主要功能:

  • 动态伤害: 术式伤害不再是固定的,它现在会根据你的面板攻击力、附魔、药水等效果增强而增强。
  • 更强的召唤物: 式神或人造人也会继承主人的护甲、韧性和攻击力。
  • 生物兼容性: 让其他生物(比如女仆模组的实体)也能成为咒术师并使用术式!
    • 查看属性: 手持 木棍 Shift+右键 可查看其详细属性。
    • 重随术式: 手持特定物品(默认 泥土/圆石)Shift+右键 可为它们重随术式。
  • 技能栏系统: 新增了技能栏,方便快捷管理技能!同时完整支持偷窃、复制和咒灵操术等能力。
  • 全新界面: 为咒灵操术和影子存储重新设计了专属UI(需通过技能栏打开才生效)。
  • 伤害预测: 添加了伤害预测显示,包括式神攻击力等数据(不太准,看个大概就行)。
    • 备注: 技能栏相关功能如无意外,后续可能会集成进主mod中。
  • 血量转护甲系统: 专为整合包平衡设计的功能。你可以选择将咒术师升级获得的“血量加成”转化为“护甲和韧性”。
    • 全能减免: 众所周知,MC的原版护甲无法抵挡所有类型的伤害(如魔法/穿透),但我专门为这部分转化出来的护甲编写了特殊的减免逻辑,旨在让它能减免绝大多数类型的伤害。
    • 注意: 这套逻辑仅对本模组转化出的额外护甲生效,原版护甲机制不变。另外,我尚未测试过这部分护甲是否真的能对所有类型的伤害进行减免。
  • 模组兼容: 同时兼容其它mod,比如铁魔法(Iron's Spells)和神化(Apotheosis)。
  • 高度可配置: 你可以在配置文件里面自由配置兼容哪些mod以及各种数值比例。
  • 适应性机制: 还原了魔虚罗同款的适应能力!开启该功能后(通过配置或指令 /jjkadapt),只要佩戴 魔虚罗的调伏法环,你就能像魔虚罗一样适应各种受到的伤害。

注意事项: 因为我不是专业程序员,本模组的大部分代码是由 AI 辅助生成的。虽然我自己玩的时候没啥问题,但它可能没有经过非常严谨的全面测试。如果你在使用中遇到了 Bug 或者奇怪的问题,欢迎反馈给我!

The Sorcery Age Addon:Scaling & RPG Team

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