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Warhammer: Sons of the Empire

Warhammer Fantasy Armor and Weapons!

File Details

sonsoftheempire-1.1.6-forge-1.20.1.jar

  • R
  • Apr 8, 2025
  • 2.07 MB
  • 156
  • 1.20.1
  • Forge

File Name

sonsoftheempire-1.1.6-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sons-of-the-empire-1137818:6401070")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

IMPORTANT NOTE

Geckolib is now required for the mod to work.

 

4 New Imperial armor sets and some extras!

  • Witch Hunter
  • Imperial Engineer
  • Imperial Archer
  • Knight of Morr
  • Added a helmet for The Hound of Judgement
  • Imperial and Altdorf version of Greatsword hats

 

New Crafting Materials

  • Multiple fabrics to help with the costs of armor sets and it should help with mass producing them for recruits
  • Leather Roll is pretty much the same thing but for leather

 

New Melee Weapons!

  • Ghal Maraz (The Warhammer of The Emperor Himself!) Right-clicking with it gives the player a temporary buff with a cool-down
  • Dragon Tooth (Sword)
  • Grudge Settler (Sword)

 

New Ranged Weapons!

  • Hochland Long Rifle
  • Imperial Repeater Rifle
  • Imperial Long Rifle

 

These weapons are very WIP and subject to change both in models and values. Same thing for the gun sound effects and animations I plan to overhaul and polish them more with time.

All of the guns are shot by right-clicking but as of now they don't consume any ammo until I can figure out how to do it properly, but they were really fun to play with so I pushed them into this update.

The Hochland Long Rifle doesn't have a working scope as of yet but hopefully, and eventually, it will.

There are a few more melee weapons, other faction banners not just for The Empire, and guns planned but the next update will most likely be an overhaul of Estalia turning it into a general Southern Realms faction including armors from Tilea and The Dogs of War.