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Sonaris

SONARIS is a horror mod for Minecraft that replaces ordinary vision with lidar scanning. Explore the darkness, map the unknown, and uncover strange anomalies. Every scan reveals more of the world — but something might be listening.
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lidarvision-0.2.1.

File namelidarvision-0.2.1.jar
Uploader
Balabas_basBalabas_bas
Uploaded
Oct 18, 2026
Downloads
14
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9240910
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:sonaris-1747856:9240910"

Learn more about Curse Maven

What's new

0.2.1 — The Hunt Update

⚠️ Important Fix:

Fixed a crash on Intel UHD graphics (GL_POINTS size range validation).

Monsters & AI Overhaul:

Snidder: Now stops to sniff when it hears you (audio cue). Investigates in 2–3 points based on your movement. Remembers empty spots (lures work worse on repeat). Extrapolates your movement if it loses sight. Patrols the area for 30 seconds after a chase, with nearby allies flanking.

Echo Eater: Now an active hunter. Circles you from the "blind side", spiraling from 18 to 8 blocks. Attacks when your lidar is on cooldown or unequipped. Breathing rate indicates distance. Roars before lunging.

Echo Mimic: Holds distance at 13 blocks, freezes when looked at, and retreats when approached. Creeps up to 8 blocks if you stand still for too long. Screams three echoes if hit.

Bodiless: Becomes shy after the first night. Freezes and stares back when observed. Opens/closes doors only when unobserved (real consequences). Freezes facing nearby monsters as a silent warning for the tier 3 lidar.

Phantom: Now slowly crawls toward the player (step per 5s without eye contact), stopping at 4.6 blocks. Must be scanned up close to banish.

Colony: Heart beats louder/higher pitch when player is near. Breaking lichen without sneaking has a 35% chance to attract Snidders. Defenders now beeline to the vandal.

Large 2D Map Overhaul:

Readability: Terrain darkened to cold blue-grey. Water is deep blue, lava glows, ores have white highlights. Relief shading (NW light) makes caves pop. 5 render layers (terrain → fluids → structures → ores → entities). Ripple effect removed; mobs/items are distinct diamonds with white cores.

UI & Aesthetics: Waypoints have unique shapes (diamond/house/triangle/circle) with shadows and rounded nameplates. Redesigned panels, buttons, legend, dimension chip, and compass. Softer vignette, coordinate rulers.

Controls: Smooth zoom + zoom-to-cursor (mouse wheel). Fixed RU typos.

Note: The new AI and map visuals are currently in testing. Expect a few tweaks based on feedback.

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