lidarvision-0.1.4.
Curse Maven Snippet
What's new
0.1.4 — Map & HUD Polish
HUD Elements:
Charge Bar: Rebuilt. Now features a running light during recharge, amber-to-red drain during interference, and a red "broken" state with moving stripes. Added a fading "ghost" bar for sudden charge drops, plus a redesigned orange/red overheat bar.
Mode Toggle: The two orbs are now inside a capsule with a sliding selector ring (0.12s animation). Inactive orb is dimmed instead of black. Scanning units without mode switching show both orbs dimmed.
Minimap:
Header: Added a keycap-style frame for the open key with a blinking status LED (solid yellow on storage errors). Bright accent line under the title.
Player Marker: Smaller arrow with two fading view-cones. A soft pinging ring expands every 2.6 seconds. A faint radar sweep with a tail slowly rotates over the map.
Frame & Footer: Soft vignette on edges, corner brackets, and a small north arrow at the top. The footer now shows a dynamic scale bar that adapts to zoom.
Large Map (2D):
UI: Vanilla buttons replaced with glass-styled buttons and corner brackets. Header now has a "2D | 3D" segmented toggle.
Coordinates: Rulers with coordinate steps on top and left edges. Crosshairs for surveying over the dotted grid.
Death Marker: Compact pulsing ring and distance plate ("315 m"). Off-screen death points show a directional arrow with distance. Distances over 1 km format as "1.2 km".
Dimension: Colored diamond icon (green, red, violet) before the dimension name.
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