Sol's Relic System (Crit System, Stats, and more.)

Minecraft's equipment into a full-blown RPG artifact system. Every weapon and armor piece that enters your inventory becomes a Relic — a piece of equipment with randomized stats, an XP-based leveling system, crit mechanics, set bonuses, and much more.

File Details

[Forge] 1.20.1 - v1.52: Translation Support, Fixes, & Improvements

  • R
  • Jul 3, 2026
  • 429.16 KB
  • 111
  • 1.20.1
  • Forge

File Name

sols_relicsystem-1.20.1-1.52.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-relic-system-1478294:8365980")
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Sol's Relic System v1.52


Full language and translation support

  • The mod's built-in player-facing text now uses translation keys throughout.
  • Translation support now covers item names and descriptions, relic tooltips, stat and rarity names, Aster Table screens, upgrade and reroll windows, ascension, recycling, milestone notices, phantom-slot messages, set bonuses, commands, help text, errors, and action-bar notices.

Compatibility notes

  • Sol's relic Crit Rate and Crit Damage bonuses are now exposed as real player attributes for cross-mod compatibility:
    • solsrelicsystem:crit_rate
    • solsrelicsystem:crit_damage
  • These attributes use Sol's native percent-point scale. For example, 12.0 Crit Rate means +12% Sol crit chance bonus, not 0.12.

Fixes

  • Relic stat tooltips and preview screens now show effective applied values instead of raw generated rolls.
    • Material tier multipliers, offhand efficiency, and stat-scaling config values are included in displayed relic stat values.
    • Example: a raw +38.7% ATK roll may display as +13.0% ATK if that is the value Sol actually applies after scaling.
    • Saved relic NBT, stat generation, reroll behavior, and gameplay formulas are unchanged.
  • The default atkPercentScaling value has been increased from 0.30 to 0.70 so ATK% relic rolls feel more rewarding by default.
  • Existing configs with a different atkPercentScaling value are migrated to 0.70 once during update. After that migration marker is written, future manual changes to this config value are respected.