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Sol's Party System (Ping, Track, Team, and more!)

A party mod that allows players to team up, track each other, and coordinate seamlessly. Whether you're exploring vast worlds, or just adventuring with friends, this mod keeps your party connected.
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[Forge] 1.16.5 - v1.3

File namesolspartysystem-1.3.jar
Uploader
solmochisolmochi
Uploaded
Jul 17, 2026
Downloads
186
Size
185.1 KB
Mod Loaders
Forge
File ID
8449960
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-party-system-1448205:8449960")

Learn more about Curse Maven

What's new

Sol's Party System v1.3 - Minecraft 1.16.5

Ping marker overhaul

  • Ping markers now match the modern 1.20.1+ presentation.
  • Added a clear black outline and white center dot to every ping marker.
  • Added the pinging player's name and the distance to the ping.
  • Added directional edge indicators for pings that are behind you or outside the screen.
  • Pings now render as stable screen overlays, preventing far-distance clipping and broken world-space text.
  • Marker size now adapts to distance and GUI scale for consistent readability.
  • Ping animations and expiration fading now apply to the complete marker and label.
  • Pings now land on the exact block face you targeted instead of the block's top-center position.

Party member markers

  • Party member markers now use the same modern screen-space rendering used by the latest port.
  • Added solid circular rendering, a black outline, a white center, subtle pulsing, and distance-aware sizing.
  • Improved marker alignment above players and visibility at long distances.
  • Marker visibility preferences, offline status, and death status continue to be respected.
  • Fixed party member markers remaining visible at stale Overworld coordinates after a teammate traveled to another dimension.
  • Player markers are now only rendered when the viewer and that party member are in the same dimension.
  • Unknown or not-yet-synchronized locations are safely hidden instead of being rendered in the wrong world.

Reliability and polish

  • Hardened keyboard and mouse shortcut handling against invalid, canceled, or early input events.
  • Prevented party shortcuts from running before the player, world, keybinds, or client configuration are ready.
  • Corrected the documented default ping key from Z to X.

HUD improvements

  • Expanded and reorganized party cards to give dimension information its own clear line.
  • Long usernames are now shortened according to their actual on-screen pixel width.
  • Player names, status labels, the [You] tag, and level text no longer overlap or break the HUD layout.
  • Long modded-dimension names are also shortened cleanly while keeping the card aligned.

NEW: Dimension-aware parties

  • The party HUD now shows the current dimension for you and every party member.
  • Vanilla dimensions use clean names such as Overworld, The Nether, and The End.
  • Modded dimensions are supported automatically and display a readable name together with their mod namespace when space allows.
  • Party member locations update immediately when a player changes dimension, with the regular live sync retained as a fallback.

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