[1.20.1] 0.11.4 - v0.21
Curse Maven Snippet
What's new
Sol's MMNM Addon v0.21
Available for Minecraft 1.16.5 and 1.20.1.
Protected-site cuboids fix
- Fixed WorldEdit-style
pos1/pos2sites extending through the entire world height. /abprotect new pos2now uses the exact X, Y, and Z coordinates selected atpos1andpos2.- Added
/abprotect new pos2 full_heightfor admins who intentionally want the old all-Y-level behavior. - The protected-site visualization now aligns with the complete outer edges of every selected block, including one-block-wide selections.
- A pending
pos1selection is no longer lost whenpos2is rejected because it was placed in another dimension or the site label became unavailable.
Custom protected-site music fix
- Fixed protected-site music from client resource packs not being found when it is not a server-registered sound event.
- Music IDs now support both normal
sounds.jsonevent IDs and direct resource-pack audio paths. - Protected-site music autocomplete now includes sound events supplied only by the connected player's resource packs.
Protected-site messages fix
- Entering and leaving messages now track every protected site containing the player instead of only one active site.
- Moving into a nested site displays only that nested site's entering message; parent sites are not falsely treated as left.
- Returning from a nested site to its parent displays only the nested site's leaving message; the parent's entering message is not repeated.
- When several site boundaries are crossed at once, entering messages are queued outer-to-inner and leaving messages inner-to-outer.
New Feature: Per-site weather
Admins can now set weather independently for each protected site:
/abprotect props weather_cycle <site> <default|rain|thunderstorm|no_weather>
default— follows the world's current weather cycle.rain— keeps rain active for players inside the site.thunderstorm— keeps rain and thunder active for players inside the site.no_weather— keeps the site clear, regardless of the world's weather.
The selected mode is saved with the site, follows site renames, is removed with the site, and returns players to the world's weather when they leave.
- Site weather is exposed to server-side positional weather checks, not only rendered on clients.
- Exposed blocks in
rainandthunderstormsites enable mechanics such as rain-hydrated farmland, rain-sensitive entities, and compatible vegetation-growth mods. no_weathersuppresses positional rain checks inside the site even while the surrounding world is raining.
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