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Sol's Leveling System

A RPG progression player leveling system where every battle strengthens your character. Level up, specialize across five aptitudes, unlock unique passives, master different combat styles, and create your ideal build.
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[Forge] 1.20.1 - v1.0.3

File namesolslevelingsystem-1.20.1-1.0.3.jar
Uploader
solmochisolmochi
Uploaded
Sep 11, 2026
Downloads
469
Size
820.2 KB
Mod Loaders
Forge
File ID
8857893
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:sols-leveling-system-1640026:8857893")

Learn more about Curse Maven

What's new

v1.0.3

New Content & Progression

Rebalanced Progression Curve

  • Player progression has been rebalanced and is now the default progression mode.
  • The first level-up now costs 60 EXP, and reaching Level 50 requires 73,500 total EXP instead of 112,670, reducing the overall Leveling grind by roughly 35%.
  • Player Level and aptitude-rank requirements have been lowered as well and spread out across all 25 aptitude passives.

Long Progression Mode

  • Added longProgressionMode to the common config for players and servers that prefer the original progression grind.
  • Enabling it restores the complete legacy:
    • Player EXP curve
    • Player-Level requirements
    • Aptitude-rank requirements for all aptitude passives
  • The new balanced progression remains the default.
  • Switching progression modes does not reset Player EXP, aptitude allocations, or customized requirement lists.
  • Existing earned Player EXP always counts toward whichever progression mode is currently active.
  • If enabling Long Progression Mode causes a character to fall below a legacy passive requirement, the now-ineligible passive is removed by the normal rules check and can be purchased again at no aptitude-point cost once the requirement is met.

Aptitude Updates

LUCK - Fortune

  • Fortune is now a complete Loot Luck aptitude instead of relying only on Minecraft's limited built-in Luck behavior.
  • Fortune can grant one additional full loot-table roll from:
    • Chests
    • Fishing
    • Player-credited mob kills
    • Compatible modded loot tables
  • Each Fortune rank grants +0.4% bonus-roll chance, reaching 20% at Rank 50.
  • Other equipped Loot Luck bonuses contribute to the same shared chance, up to a 50% maximum bonus roll.
  • When Sol's Relic System is installed, both mods now share the same Loot Luck roll instead of rolling independently.
  • Sol's Leveling System remains fully functional without Relic System and automatically lets Relic System handle the shared roll when its expanded Luck support is available.

Dexterity

  • Dexterity now introduces Attack Speed increase by 0.2% per rank, reaching +10% at Rank 50.
  • The proportional bonus works consistently across vanilla and compatible modded weapons.
  • Attack Speed scaling can be adjusted through the aptitude balance datapack.

Ore Breaker

  • Ore Breaker I now allows common stone-family blocks to be harvested with an empty hand.

 

Interface & Inventory Improvements

Leveling Inventory Tab

  • Replaced the old floating Leveling shortcut in Survival and Creative inventories with native Minecraft-style controls.

Survival Inventory

  • When Leveling is installed by itself, it now appears on the second tab directly after the player inventory.
  • Conflicting modded tabs are moved after the reserved Sol's tabs instead of overlapping them.

Creative Inventory

  • When both Sol mods are installed, the Leveling shortcut stacks above the Title System shortcut.
  • When used alone, Leveling uses the matching position above Destroy Item.

Leveling Screen Toggle

  • The Leveling screen keybind now works as a true toggle.
  • Press the configured key once to open the screen and press the same key again to close it.
  • This continues working correctly after rebinding the control.

EXP Distribution

  • Players who directly contribute to a kill are now always included in its EXP distribution.
  • Nearby party members must still satisfy the existing:
    • Same-dimension requirement
    • Distance requirement
    • Activity requirement
    • Eligibility rules

Fixes

Death & Respawn

  • Fixed the death-related progression reset reported in v1.0.2.
  • The following are now preserved correctly through death and respawn on all supported editions:
    • Player EXP
    • Aptitude allocations
    • Purchased passives
    • Mastery progress
    • Persistent cooldowns
  • On Forge, pre-death progression is also retained through a disconnect or server restart before the player respawns.

Dimension Travel & Progression Sync

  • Fixed progression sometimes breaking after traveling between dimensions, including the Nether and modded dimensions.
  • Mob damage tracking, kill EXP, Mastery progress, and admin Leveling commands now continue functioning without requiring the player to rejoin.

Minecraft 1.16.5 Forge / 1.20.1 Forge

  • Fixed Forge invalidating the active player progression capability during dimension travel.

Minecraft 1.16.5 Forge / 1.21.1 NeoForge

  • Fixed the Leveling screen becoming stuck on "Loading progression" when the client's profile UUID differs from the server's authoritative UUID, as commonly occurs on offline-mode servers.
  • Fixed progression remaining at Level 1 or stuck loading after:
    • Dimension travel
    • Death
    • Revive flows
    • Reconnecting while inside another dimension

Player Model

  • Fixed opening and closing the Leveling screen leaving the player's head and torso shifted away from the arms and legs until rejoining.
  • This also works when damage or death closes the Leveling screen.
  • Fixed on:
    • Minecraft 1.16.5 Forge
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 NeoForge

Inventory Tabs

  • Fixed Survival inventory tabs gradually drifting apart, changing order, or overlapping after repeatedly opening the inventory with mods that reuse their tab buttons.

 

Migration

  • No player-data migration is required.
  • No configuration reset is required.
  • Existing Player EXP, aptitude allocations, Mastery progress, and progression data remain compatible with this update.

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