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Solo Economy

Sell what you gather and buy what you need, at a market whose prices move with supply and demand.
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Solo Economy 0.6.0 (Forge 1.20.1)

File namesoloeconomy-forge-1.20.1-0.6.0.jar
Uploader
LLSTEELOLLSTEELO
Uploaded
Oct 14, 2026
Downloads
10
Size
166.9 KB
Mod Loaders
Forge
File ID
9169330
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:solo-economy-1699097:9169330")

Learn more about Curse Maven

What's new

Stock certificates

A new item, found in loot chests: dungeons, mineshafts, temples, shipwreck and buried treasure, bastions, strongholds, mansions, End cities, ancient cities, outposts and ruined portals. About one chest in four has one.

Use it (right-click) and it unlocks a rare good at the market: one of the most valuable things you haven't found yet, picked at random from the top quarter. A trident, a heart of the sea, an elytra, that kind of thing. You can buy it from then on, same as if you'd found it yourself.

Exploring now pays off at the market, not just in what's in the chest.

Once there's nothing left for a certificate to unlock (or if requireDiscovery is off), it's cashed in for 10 emeralds instead, scaled by priceMultiplier. So a certificate is never a dud.

They stack to 16 and show up in the Solo Economy creative tab.

Balance display settings in game

The balance display can now be moved from inside the game: Mods → Solo Economy → Config. Pick a corner (or Hidden) and how far from the edges it sits, and you'll see it move as you change it. Changes save when you press Done.

The settings still live in config/soloeconomy-client.toml if you'd rather edit the file.

This mod has no additional files