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Solo Economy

Sell what you gather and buy what you need, at a market whose prices move with supply and demand.
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soloeconomy-0.3.3

File namesoloeconomy-0.3.3.jar
Uploader
LLSTEELOLLSTEELO
Uploaded
Sep 29, 2026
Downloads
56
Size
139.6 KB
Mod Loaders
NeoForge
File ID
9012021
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:solo-economy-1699097:9012021"

Learn more about Curse Maven

What's new

Solo Economy 0.3.3

Minecraft 1.21.1 · NeoForge (built on 21.1.209) · Java 21

Added

  • Price items from other mods' recipes. Set modRecipes = true in config/soloeconomy-server.toml and the market prices items from any mod's recipes, such as Create's machines and modded workbenches, by adding up their ingredients. Tested with Create 6: 430 of its 699 items get a price.
    • Outputs with a chance, like Create's crushing byproducts, are priced by how many you get on average.
    • If a modded machine makes a vanilla item for less than its normal price (Create can turn soul sand into quartz), that item is priced from the machine recipe instead, so it can't be used to make money from nothing.
    • Best effort: fluids aren't counted, and a recipe that asks for several of one item in a single slot may count it once. If a price looks off, fix it with /soloeconomy price <item> set <emeralds>.
    • Off by default. Modded items are only bought and sold with openMarket on, or when a datapack adds them to a merchant.

This mod has no additional files