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Solo Economy

Sell what you gather and buy what you need, at a market whose prices move with supply and demand.
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soloeconomy-0.2.0

File namesoloeconomy-0.2.0.jar
Uploader
LLSTEELOLLSTEELO
Uploaded
Sep 23, 2026
Downloads
11
Size
118.4 KB
Mod Loaders
NeoForge
File ID
8952430
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:solo-economy-1699097:8952430"

Learn more about Curse Maven

What's new

Solo Economy 0.2.0

Minecraft 1.21.1 · NeoForge (built on 21.1.209) · Java 21

Merchants

The market no longer buys and sells everything. It's now eleven merchants, each trading the goods their work needs: Farmer, Butcher, Fisherman, Woodcutter, Mason, Smith, Collector, Cleric, Tailor, Librarian and Fletcher.

  • 259 tradeable items, down from 944. If no merchant has a reason to want something (dirt, netherrack, leaves), it can't be traded.
  • Some goods are wanted by more than one merchant. String sells to the Tailor, Fisherman and Fletcher.
  • Modpacks can change who trades what with data/soloeconomy/merchants.json, by item id or #tag.

New market screen

  • Rebuilt in the style of the console edition menus.
  • Merchants down the left, with the Bank at the bottom for deposits and withdrawals.
  • Every row shows its sell price and buy price side by side.
  • The Sell and Buy buttons show the total for your chosen quantity before you click. Hover one for the count and exact amount.
  • Search looks across every merchant. Only what I carry filters the list to your inventory.
  • Arrow keys move through the list.
  • Removed the sort button. Each merchant lists its goods in a set order.

Changed

  • The market screen loads only the merchant you're looking at, so it opens faster.

Upgrading

Balances and market prices carry over. Items you were holding that no merchant trades can no longer be sold.

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