File Details
solars_enchantments-1.12.0-neoforge-1.21.4.jar
- R
- Sep 22, 2025
- 119.35 KB
- 10
- 1.21.4
- NeoForge
File Name
solars_enchantments-1.12.0-neoforge-1.21.4.jar
Supported Versions
- 1.21.4
Curse Maven Snippet
The Legendary Update - 1.21.4
Season 1’s finale — the end of Rise of Power.
The legends were true. Power beyond mortal reach has been unearthed — enchantments that break reality itself.
With them comes both triumph… and ruin.
New Enchantments
- Skybound – Soar freely. Grants flight and full immunity to fall damage.
- Eclipse Mantle – Strength V and Night Vision at night; Weakness V and Blindness in daylight.
- Sunshine Mantle – The sun’s blessing. Strength V and Fire Resistance by day; Weakness V and Blindness at night.
- Veinmaster – Mine up to a 9×9 area, size scaling with Efficiency.
- Aerial Grace – Scrapped idea from The Elemental Update: when falling 10+ blocks, Slow Falling catches you.
- Range (I–III) – Extends your mining reach beyond normal limits.
- Chain Momentum – The more blocks you break, the faster you mine.
- Resisted (I–IV) – Blocking with your shield reduces knockback: 10%, 30%, 60%, 90%.
- Lifesteal (I–III) – Scrapped idea from The Heartbound Update: each strike drains life from enemies, returning it to you.
Adjustments/Changes:
- Fire Thorns – Now has 3 levels; your burning retaliation grows fiercer.
- Fortitude – Balanced: now grants Regeneration III instead of Regeneration X for balance.
- Curse of Panicking – Its aura has widened: all mobs within 40 blocks are drawn to you.
This is the end of Season 1: Rise of Power.
But endings are never clean. These enchantments shake the world’s balance — and as cracks form, the corruption spreads.
Prepare yourself. Season 2: Shattered Balance begins.