SOLAR ROPEGUN
Create your own network of ziplines across rooftops, ravines and survival bases. Solar Ropegun combines persistent wall-anchored cables, gravity travel and a solar-charged motor.
FEATURES
- Remote cable placement: attach the first anchor to a wall, then aim and fire to place the second anchor. Cables can be up to 80 blocks long.
- Grab anywhere: right-click near any section of a cable with an empty main hand or the ropegun. No precise aiming required.
- Travel in both directions: descend using gravity or use battery power to climb.
- Powered assist: hold your sprint key while moving to engage the motor, including on gentle downhill sections.
- Solar charging: hold the ropegun outdoors during daylight to recharge its battery.
- Persistent cables: your routes remain in the world between sessions.
- Custom ropegun model with a cable reel, dart and side-mounted solar panel.
CONTROLS
Right-click with ropegun: place the first anchor or fire the second anchor.
Right-click near a cable with an empty main hand or ropegun: grab the cable.
W / S: travel in either direction.
Release W and S: hold position.
Sprint + W or S: use powered assistance.
Space: jump off.
Sneak: dismount.
Sneak + right-click with ropegun near an endpoint: retrieve your cable.
SURVIVAL CRAFTING
Craft one ropegun in a crafting table using this layout:
Top row: Iron Ingot | Glass Pane | Iron Ingot
Middle row: Copper Ingot | Redstone Block | String
Bottom row: Empty | Iron Ingot | Empty
You can also craft one wool block of any color into four string. This provides a renewable source of string without needing spiders.
Cable placement currently requires no ammunition. Powered movement consumes battery charge. Ordinary downhill gravity travel is free.
REQUIREMENTS
Minecraft Java Edition 1.20.1
Forge
For multiplayer, install the mod on both the client and server.
BETA INFORMATION
This is a beta release. Back up important worlds before installing or updating. When reporting a bug, include reproduction steps, your mod version and relevant logs.
CREDITS AND DEVELOPMENT
Concept, gameplay direction and playtesting by the project creator (me).

