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Solar Menu

A NeoForge mod/cheat menu to cheat on client.

Solar Menu: CurseForge description

Solar Menu is a client-side cheat menu for Minecraft 1.21.10 (NeoForge) with 35 modules, an item and effect browser, and an optional server companion.

Short summary

Solar Menu is a client-side cheat menu for Minecraft on NeoForge. Press Right Shift to open 35 toggleable modules (X-Ray with wireframe outlines, ESP, Fly, Speed, Reach and more), an effect picker, an item browser and 24 one-click utilities. An experimental multiplayer switch adapts the movement cheats to servers. Free to use, modify and redistribute.

Built for singleplayer and for servers whose owners allow client mods. Read the warnings below before joining any server.

What is inside

The menu has seven tabs: Movement, Render, Player, World, Effects, Give and Utils. Modules are switched on and off with a button and tuned with sliders. Settings are saved when the menu closes. The last column says what happens on a multiplayer server.

Movement (12 modules)

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Module

Effect

Settings

On a server

Fly

Creative-style flight

Speed 1 to 10

Works client side. With Experimental Multiplayer ON it uses motion based flight

Speed

Walk faster

x1 to x8

Client side, an anti-cheat may flag it

High Jump

Jump higher

x1 to x6

Client side, an anti-cheat may flag it

Air Jump

Jump again in mid-air (hold jump)

none

Client side, an anti-cheat may flag it

Glide

Fall slowly

none

Client side, an anti-cheat may flag it

Low Gravity

Moon-like gravity

5% to 100%

Client side, an anti-cheat may flag it

Spider

Climb walls

none

Client side, an anti-cheat may flag it

Step

Walk up blocks without jumping

Height 1 to 10 (capped at 0.4 with Experimental Multiplayer)

Client side, an anti-cheat may flag it

No Fall

No fall damage

none

With Experimental Multiplayer ON it tells the server you are on the ground

Auto Sprint

Always sprint

none

Works

Swim Speed

Swim faster

Efficiency 0 to 1

Client side, an anti-cheat may flag it

Sneak Speed

Sneak faster

Speed 0.3 to 1

Client side, an anti-cheat may flag it

Render (10 modules)

<colgroup><col><col><col><col></colgroup>

Module

Effect

Settings

On a server

X-Ray

Hides blocks and draws outlines on the hidden ones, shows ores with fullbright

Outline range 6 to 24, Outline all (cave walls only or every block)

Works. Block hiding does not work with Sodium or Embeddium

Fullbright

See in the dark

none

Works

Ore ESP

Outlines ores through walls

Range 8 to 32

Works, also with Sodium

Storage ESP

Highlights chests, barrels, ender chests, shulker boxes and spawners

Range 16 to 128

Works

Entity ESP

Boxes around living entities and items through walls

Range 16 to 128

Works

Tracers

Lines to entities

Range 16 to 128, Players only

Works

Wallhack (Glow)

Outlines entities through walls

none

Works

Hitboxes

Draws entity hitboxes and a line of sight

none

Works

Zoom

Zoom the view

Zoom 1 to 10

Works

Info HUD

Coordinates, direction, biome, light level, FPS

none

Works

Player (11 modules)

<colgroup><col><col><col><col></colgroup>

Module

Effect

Settings

On a server

Reach

Longer block and entity reach

Blocks 4.5 to 20, Entities 3 to 20

Capped at about +1 block with Experimental Multiplayer. Servers check reach

Super Damage

Bonus attack damage

Bonus 1 to 200

Singleplayer only

No Cooldown

Attack with no cooldown

none

Singleplayer only

Max Health

More hearts

Extra hearts 1 to 50

Singleplayer only

Armor

Free armor points

Points 1 to 30

Singleplayer only

Anti Knockback

Knockback resistance

Amount 0 to 1

Singleplayer only

Giant / Tiny

Change your size

Size 0.1 to 16

Singleplayer only

Fast Break

Mine faster

x1 to x50

Singleplayer only

Infinite Air

Never drown

none

Singleplayer only

Luck

Better loot

Level 1 to 100

Singleplayer only

Auto Respawn

Respawn instantly

none

Works

World (2 modules)

<colgroup><col><col><col><col></colgroup>

Module

Effect

Settings

On a server

Time Changer

Forces the time of day on your screen only

Time 0 to 24000

Visual only, the server time does not change

No Weather

Hides rain and thunder on your screen only

none

Visual only

Effects, Give and Utils

  • Effects: a paged grid of every potion effect, with a level (1 to 255) and a duration (0 for infinite). In singleplayer it applies directly. On a server it sends the /effect command, which needs permission.
  • Give: a searchable grid of every item, with a count of 1, 16 or 64. Singleplayer gives the item directly. In creative mode on a server it uses the normal creative inventory. In survival on a server it sends /give (needs permission) or uses the Companion if the server has it.
  • Utils: 24 buttons: game modes, day and night, clear weather and thunder, heal and feed, repair and max stack for the held item, clear inventory, resistance and fire resistance, clear effects, +1000 levels, keep inventory, no mob spawn, no daylight cycle, peaceful, kill nearby mobs, remove dropped items, set spawn, teleport to a fixed point and teleport to coordinates. Most of them run commands and need permission on a server.

Experimental Multiplayer mode

A button at the top of the menu switches Experimental Multiplayer ON or OFF. The setting is saved, and the screen shows "MP mode" next to the title when it is on. It changes four modules so they use tricks that servers tolerate better than the singleplayer versions:

  • Fly: instead of creative flight abilities, the mod moves you directly and adds a small dip every 20 ticks, so servers do not kick for floating.
  • No Fall: the mod sends the server a message saying you are on the ground, so fall damage never builds up.
  • Reach: capped at about +1 block over vanilla, the most servers accept.
  • Step: capped at 0.4.

Other movement modules (Speed, High Jump, Air Jump, Glide, Low Gravity, Spider) are not changed by this mode. They run on your client in both cases.

The mode reduces how often you are kicked on simple servers. It does not hide anything and it does not bypass an anti-cheat. Modules marked [SP] in the menu are decided by the server (health, armor, damage, mining speed, size and similar), so they only work in singleplayer.

Effect on the player experience

Solar Menu changes how the game plays and how it looks as soon as a module is on. Nothing is active until the player switches it on.

Controls. Right Shift opens the menu. A second key, End by default, hides every text Solar Menu draws during gameplay (title, module list, Info HUD, hints). Both keys are listed under Options, Controls, Solar Menu and can be rebound.

On screen. While playing, the mod shows its title at the top left, the list of enabled modules at the top right, and the Info HUD lines if that module is on. X-Ray changes the whole world view: normal blocks are hidden, so the world looks empty apart from ores, valuable blocks and outlines. Fullbright and X-Ray raise the light level, so caves look bright.

Gameplay. Movement and combat modules change how the character behaves right away: faster, higher, flying, longer reach, bigger or smaller. In singleplayer, modules marked [SP] edit the player's attributes (health, armor, damage, size, mining speed) and remove them when switched off. Extra hearts are added empty, so use Heal and feed to fill them.

Saved state. The mod writes config/cheatmenu.properties when the menu closes. Modules that were on stay on the next time the game starts, including after a restart.

Performance. Rendering modules scan the blocks around the player every 10 to 20 ticks (up to 9000 X-Ray hits and 4000 ore hits). Large ranges can lower the frame rate on weak computers. Switching X-Ray on or off rebuilds the loaded chunks, so expect a short stutter.

Worlds and saves. Items from Give, commands from Utils (game mode, time, gamerules, difficulty, kill, clear inventory, +1000 levels) and effects from the Effects tab really change the world and the player. They are not undone when the mod is removed. Back up important worlds before using them.

Warnings

Show this section on the CurseForge page, near the top.

Multiplayer and servers

  • Use it only where it is allowed. On most servers, cheat mods break the rules. Fly, Speed, X-Ray, ESP, Reach and similar modules can get you kicked or banned. Read the server rules first, or ask the owner.
  • Anti-cheat is not bypassed. Solar Menu does not hide itself from an anti-cheat, does not spoof a vanilla client and does not contain an attack aura. Experimental Multiplayer only makes a few movement modules gentler. It is not a guarantee.
  • The server decides health, damage, armor, items and mining speed. Modules marked [SP] only work in singleplayer. On a server they do nothing useful.
  • Commands need permission. Effects, Give (survival) and most Utils buttons send commands to the server. Without operator rights the server refuses them.
  • Reach is checked by servers. Anything above about +1 block is usually rejected or flagged.

Game changes that cannot be undone

  • Give, Effects and Utils change the world and the player for real: items, game mode, time, weather, gamerules, difficulty, killed mobs, cleared inventory, added levels.
  • Kill nearby mobs removes every non-player entity within 64 blocks, including pets and villagers.
  • Clear inventory and Remove dropped items cannot be reversed.
  • Back up a world before using these, and avoid using them on a world you care about as a pure survival run.
  • In singleplayer, using cheats is not marked on the save, but achievements and the survival feel of the world change.

Performance and compatibility

  • X-Ray block hiding does not work with Sodium or Embeddium, because they replace the block face check. Outlines, Ore ESP and the other overlays still work.
  • Rendering modules scan the area around the player. Large ranges lower FPS on weak machines.
  • Other mods that change rendering or player movement may conflict. Report problems with the full log.
  • Built only for Minecraft with NeoForge 21.10.64 or newer. It will not load on other versions.

Privacy and safety

  • The mod is client side. It does not send data anywhere and does not need an account.
  • It stores its state in config/cheatmenu.properties. Modules that were on stay on at the next launch.
  • Do not use it in competitions, on ranked or minigame servers, or in a way that spoils other players' game.

Solar Menu Companion (optional server part)

The same jar also contains a small server side mod called Solar Menu Companion. It exists for one reason: letting the Give tab work in survival on a server that allows it, without forging items and without sending a command that tells everyone in chat.

  • Off by default. Nobody can receive anything until the server owner adds names to the allowed list.
  • Allowed list. The file config/solarmenucompanion-allowed.txt is created on first start with comments only. Put one player name per line. Lines starting with # are ignored. Names are not case sensitive.
  • How it works. The client sends a request with an item and a count. The server checks the sender's name against the list. If the name is listed, the item is given (limited to the item's maximum stack size), otherwise it is refused.
  • Always logged. Every request is written to the server log, whether it is accepted or refused. This cannot be turned off, so the owner always knows who asked for what.
  • Works on hosts like Aternos. Upload the jar to the server mods folder, start the server once, then edit the allowed list.
  • Without the Companion, Give works in singleplayer, in creative mode on a server, or through the /give command when the player has permission.
  • Players without Solar Menu can still join a server running the Companion. It is optional on the client side.

Install, compatibility and licence

Requirements

  • Minecraft
  • NeoForge 21.10.64 or newer (older versions may work)
  • Java 21
  • Installs on the client. Put the jar in the mods folder. Or download automatically from CurseForge ;    No other mod is required.

Default keys (changeable in Controls, category Solar Menu)

  • Right Shift: open the menu
  • End: hide or show every text Solar Menu adds on screen (useful for recording or streaming)

Compatibility

  • Works alongside most other NeoForge mods.
  • With Sodium or Embeddium, X-Ray block hiding is disabled by those mods. Outlines and Ore ESP still work.
  • Other versions of Minecraft are not supported by this file.

Licence and credits

  • Free to use, modify and redistribute. You may use it in videos, streams and other content.
  • Author: Alex
  • email: alexlepro669@gmail.com
  • Not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang AB.

Support

When you report a bug, give the Minecraft and NeoForge versions, the list of other mods, and the log file (logs/latest.log).

 

Final Warning

The mod is still in devloppement and a lot of things may or may not need to be fixed.

Solar Menu Team

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