Fabric mod for Minecraft (1.21.x/26.3) built around a Brazilian street-corner economy: grow, process, sell, and get armed.
Crops & indoor growing
- 5 crops: cannabis, opium poppy, hops, grapes, coffee. Each grows through 5 stages (
age 0–4), then ripens through 4 UV levels (uv_age 0–3) — harvest quality depends on ripeness. - UV Lamp block (light level 15, growth ×2) with its own circuit breaker, enabling fully indoor farms.
Consumables & intoxication system
- 10+ consumables: cachaça, beer, wine, rum, mead, joints, Camel cigarettes, opium, cocaine, heroin, LSD, shrooms, crystal meth, star powder, caffeine extract.
- Full drunkenness system: 7 levels that persist across relogs (world save file), slurred chat speech with
*hic!*, nausea + progressive weakness, screen blur, hangover after the last level, reflux if you drink past the cap. Caffeine extract sobers you 2 levels instantly. Drinks sold by the vendor cost up to 30% more when you're drunk.
NPCs
- Gago, the shopkeeper: a proper market NPC with daily restock (07:00), quota-limited trades, loyalty card tiers, and a full shop UI. 7 biome-specific skins, taunts drunk customers, and gets hostile if you type "gago" in chat.
- Jucelino "Juça": hangs outside smoking a Camel with a lit ember, has an original cowpunk entrance theme, piglin-style barter (Camels → beer/cash/joints; 2 Camels → the Matanza Shirt, a chestplate with permanent fire resistance), and gets wasted if you toss him a cachaça.
- Traficante: armed NPC that carries the .38 revolver and sells it at loyalty tier 3.
Weapons (voxel 3D models, not sprites)
- .38 revolver: 6-chamber cylinder stored as bits on the item stack, shell-by-shell reload, dry-fire cylinder spin, camera-kick recoil, SHIFT aim-down-sights with tactical crosshair, cylinder HUD, brass cartridge crafting, skeleton drops.
- Pump-action shotgun: internal tube + chamber mechanics, auto pump cycle per shot, shell-by-shell reload, ADS, recoil, HUD. Both weapons are data-driven via
config/intoxicantes.json.
World & economy
- Mercado Esquinão: a corner-market structure generated in villages with 3 regional variants (classic / sertão / serra), animated LED facade sign, street lamp, crosswalk, hydrant and parking spots. A caretaker system self-repairs/migrates old builds.
- Money system (R$) with persistent balance, overflow protection, no-profit resell rules, and market menus.