SNC Adventures

Farming, brewing and gunplay at the Brazilian corner market: UV-lamp crops, a deep intoxication system, NPC traders with loyalty cards, and detailed 3D weapons with real reload mechanics.

 

Fabric mod for Minecraft (1.21.x/26.3) built around a Brazilian street-corner economy: grow, process, sell, and get armed.

 

Crops & indoor growing

 

  • 5 crops: cannabis, opium poppy, hops, grapes, coffee. Each grows through 5 stages (age 0–4), then ripens through 4 UV levels (uv_age 0–3) — harvest quality depends on ripeness.
  • UV Lamp block (light level 15, growth ×2) with its own circuit breaker, enabling fully indoor farms.

 

Consumables & intoxication system

 

  • 10+ consumables: cachaça, beer, wine, rum, mead, joints, Camel cigarettes, opium, cocaine, heroin, LSD, shrooms, crystal meth, star powder, caffeine extract.
  • Full drunkenness system: 7 levels that persist across relogs (world save file), slurred chat speech with *hic!*, nausea + progressive weakness, screen blur, hangover after the last level, reflux if you drink past the cap. Caffeine extract sobers you 2 levels instantly. Drinks sold by the vendor cost up to 30% more when you're drunk.

 

NPCs

 

  • Gago, the shopkeeper: a proper market NPC with daily restock (07:00), quota-limited trades, loyalty card tiers, and a full shop UI. 7 biome-specific skins, taunts drunk customers, and gets hostile if you type "gago" in chat.
  • Jucelino "Juça": hangs outside smoking a Camel with a lit ember, has an original cowpunk entrance theme, piglin-style barter (Camels → beer/cash/joints; 2 Camels → the Matanza Shirt, a chestplate with permanent fire resistance), and gets wasted if you toss him a cachaça.
  • Traficante: armed NPC that carries the .38 revolver and sells it at loyalty tier 3.

 

Weapons (voxel 3D models, not sprites)

 

  • .38 revolver: 6-chamber cylinder stored as bits on the item stack, shell-by-shell reload, dry-fire cylinder spin, camera-kick recoil, SHIFT aim-down-sights with tactical crosshair, cylinder HUD, brass cartridge crafting, skeleton drops.
  • Pump-action shotgun: internal tube + chamber mechanics, auto pump cycle per shot, shell-by-shell reload, ADS, recoil, HUD. Both weapons are data-driven via config/intoxicantes.json.

 

World & economy

 

  • Mercado Esquinão: a corner-market structure generated in villages with 3 regional variants (classic / sertão / serra), animated LED facade sign, street lamp, crosswalk, hydrant and parking spots. A caretaker system self-repairs/migrates old builds.
  • Money system (R$) with persistent balance, overflow protection, no-profit resell rules, and market menus.

 

SNC Adventures Team

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