SmoothPlayerAnimations 2.1.0 - NeoForge 26.1
Curse Maven Snippet
What's new
New
- Feet on the ground (jointed model): each foot stands on the block under it. Across a stair or slab edge one leg reaches down and the other bends its knee, and walking up and down steps the feet land on them. Setting "Feet on the ground", on by default.
- Hands reach for what you use (jointed model): opening a door, trapdoor or gate, pulling a lever, pressing a button or opening a chest, the hand goes out to the spot you touched, rests there a moment and comes back; the elbow bends, the forearm never twists. Setting "Hands reach for what you use", on by default.
- GeckoLib 4 armor bends with the body on the jointed model (1.20.1 and 1.21.1, #15).
- Punchy Moves compatibility (1.21.1 Fabric, #38): with the CEM engine on, its animations are the base, as Fresh Animations' are; with it off, it no longer alters this mod's animations or cape. Punchy Faces expressions show on the jointed model.
Improved
- Cape physics rewritten. Softer and fuller: no shaking in the air or while falling, no tearing in a fast fall, it settles soon after you stop, swings smoothly at a run, no twitch on jumps, no bump at the hem with Fresh Animations' idle, no stripes under shaders.
cape.jsongainsdamping,stiffnessandsteps_per_second. - Sword combo: the next strike can start as soon as the big motion of the last one is done, without waiting out its tail.
- Better Combat: the swing at the end of its attack no longer starts this mod's strike, so the arms no longer flip.
Fixed
- Head stuck turned to the side and never facing forward again on 1.20.1, e.g. after ParCool moves (#40).
- The inventory preview's head turned aside in third person or with shaders.
- ParCool on Forge 1.20.1 was not recognised, so this mod's limbs posed over its moves (#7).
The bundled Blender add-on is unchanged (4.4.0).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

