SmoothPlayerAnimations_Neoforge_26.3_2.0.1.jar
Curse Maven Snippet
What's new
2.0 is a full rewrite and is not compatible with the old version (V14). Please read "Before you update" first.
Before you update
- The mod ID is now
spa_packs. Remove the old jar before adding the new one; the two can't be installed together. - PlayerAnimationLib is no longer required. Cloth Config is now optional and only needed for the settings screen.
- Old settings are not carried over, so you'll need to set things up again.
- Old animation resource packs no longer work. Item rule files (
item_animations.json) are still supported. - The vanilla model (limbs that don't bend) no longer gets base animations such as walking, running and jumping. This keeps the mod focused on what it's for, and avoids redoing what others already do well. For base animations on the vanilla model, use Fresh Animations, with this mod's CEM engine as its extension.
Supported versions
- Minecraft 1.21.1 to 26.3, on both Fabric and NeoForge (NeoForge 1.21.8 and 1.21.10 are new). Pick the jar that matches your game version and loader.
A body that bends
- Elbows, knees and the spine all bend. The skin and its outer layer stretch with them, with no gaps at the joints.
- Armor, capes, elytra, and things other mods put on the player (backpacks, accessories) all follow the body.
All-new animations (all original)
- 46 animations for the bendable model, and 30 hand and item animations for the vanilla model. Moves blend smoothly into each other, and steps follow your actual speed, so feet don't slide.
- The head and upper body turn with your view. The body leans forward and back when you start and stop, leans into sharp turns, and tilts with your direction in creative flight.
- New animations: stepping off ledges, slow falling, treading water, creative flight, riding minecarts, a two-hit sword combo, drawing weapons over the shoulder (the item dissolves into view), and dedicated holding poses for torches, lanterns and spears.
- Every animation can be turned on or off individually.
- All third-party animations from the old version have been removed.
Cape and lantern physics
- Cape physics: the cape flows when you run, swings when you turn, hangs down when you stop, and doesn't clip into your body. It no longer flickers during fast falls. If WaveyCapes is installed, it takes over the cape.
- Hand-held lanterns swing as you walk and turn, and have a 3D held model.
Item animations
- Assign swing, use and hold animations to a single item or a whole mod, right from the settings screen.
- Pickaxes, axes, shovels, hoes, tridents, maces and other tools each have their own swing.
CEM engine: an extension for Fresh Animations
- The CEM engine now works as an extension for the Fresh Animations pack: the Fresh Animations player add-on plays the base moves (walking, running, jumping), and this mod adds the hand animations and extra moves it doesn't have.
- Armor, the outer skin layer and the cape follow Fresh Animations' moves, including the forward lean in creative flight.
- It no longer takes over other CEM body animation packs.
Compatibility
- Better Combat, Emotecraft and other animation mods, Carry On, ParCool, Touch'n Motion, Entity Model Features, Figura, Immersive Armors, elytra accessory-slot mods, Musket Mod, Sodium, WaveyCapes and more.
For resource pack authors
- Comes with a Blender animation add-on. Export to your resource pack and press F3+T to see the change right away.
- Animations and the animation logic can be replaced or changed by resource packs, and other mods can add their own animations through
SpaApi.
This mod has no additional files

