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Smokey Seasonings

Adds seasoning pouches, which can be used to smoke seasonings in a smoker, adding effects to foods.

Give cooked foods a bit of flavor. With Smokey Seasonings discover seasonings, craft seasoning pouches, fill them with up to three seasonings, and use them as fuel in a smoker to give lasting effects upon eating seasoned food.


But How?

  1. Craft a seasoning pouch

2. Fill it with seasonings

3. Burn it in a smoker

4. Enjoy your seasoned food

ㅤ

hint: the same seasoning can be added to a pouch multiple times, and seasonings that give the same effect combine to give longer lasting effects


Effects

Effects are generally weaker versions of some vanilla equivalent.

Brisk: slightly increase movement speed

Fervor: slightly increase mining speed

Might: +1 attack damage

Hearty: +1 max heart

Hardened: +2 armor, +2 armor toughness

Steadfast: slightly increase knockback resistance

Breath: air lasts longer

Aquane: move and mine faster underwater

Featherweight: lower gravity, fall further without taking damage

Sure Footed: step up blocks without jumping

Long Reach: +1 block reach

Heat Tolerance: less fire damage, less burn time

Enderstep: teleport away whenever you take damage

Iron Stomach: blocks harmful and neutral effects from food

Keen Eyes: weaker night vision

Vigor: heals half a heart every 6.5 seconds

Sated: makes saturation of food last longer


Heavy: more gravity and knockback resistance, but move slower

Reckless: +2 attack damage, −4 armor

 

Sluggish: slightly decrease movement speed

Brittle: −2 armor and −2 armor toughness

Affliction: 25% less healing from all sources

Unstable Enderstep: teleports you to a random spot nearby every 10 seconds


Customization

Which items are seasonings and what effects they give is data-driven. To modify it, you can change it with a datapack. This mod uses a data map on the item registry.

The file data/smokeyseasonings/data_maps/item/seasonings.json controls what items are seasonings and what effects they give. You can add support for modded items or effects here, or just change what items/effects are present in the data map.

How effects end up on food is not currently customizable, but I do want to add config for this in the future. To get the full effect of a seasoning, it must be put on a food item with at least 20.8 combined nutrition and saturation, which is the amount cooked porkchops and steaks give.  Below this threshold, the amount of time an effect is applied for is scaled down. Infinite effects are not scaled, as they are infinite.


Information accurate as of mod version 1.1.1

The Smokey Seasonings Team

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