Smithing-Progression-1.21.108+26-universal.jar
Curse Maven Snippet
What's new
- Bodies stay limp: logged-out players and dead bodies have their walking animations and arm swings cleared.
- Dragging uses a fixed grip: the feet stay anchored at the rescuer’s hands each tick, removing the gradual catch-up movement. The body turns around the held feet, and the rescuer’s hands track them when looking down.
- Dragging collisions: the held body and its rescuer no longer push or physically block each other. The exception clears when you release the body.
- Tall-block collisions: bodies slide along walls and edges instead of stopping all movement when one direction is blocked. One-block stepping remains.
- Water: held bodies receive support in water and have downward motion suppressed. Normal gravity returns when released.
- Better Combat blocking: the shield arm and shield item retain their blocking pose during attacks. Attack animations still move the main weapon arm.
- Crawling matches sneaking speed: removed the extra slowdown that was stacking with Minecraft’s existing crawl-speed reduction.
- Armor descriptions: full-set bonus headings and values now append after other tooltip handlers, including on broken armor. Broken pieces still cannot activate the bonuses.
- Syringe size: all syringes use 0.5 scale when held or dropped, including their use-frame models and active treatment animations.
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