Smithing Progression

Expand Minecraft’s smithing progression with craftable Tiered templates, whetstones, material processing, and new Smithing Table upgrades.
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Smithing-Progression-1.21.104+26-universal.jar

File nameSmithing-Progression-1.21.104+26-universal.jar
Uploader
ADIO501ADIO501
Uploaded
Oct 16, 2026
Downloads
8
Size
31.4 MB
Mod Loaders
Fabric
File ID
9207408
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:smithing-progression-1712045:9207408"

Learn more about Curse Maven

What's new

  • Stone Lantern: fixed the missing black-and-purple item texture and gave its upgrade plate a distinct stone appearance. Both Flint → Stone and Stone → Copper lantern upgrades now consume a Flint Whetstone.
  • Shield attacks: added compatibility for Better Combat’s weapon swing handler to allow mainhand attacks while keeping the offhand shield raised. The slower cooldown still scales with weapon attack speed.
  • Lifeblood Syringe: hold use with an empty syringe to fill it. This leaves the donor at half a heart, with Nausea and Weakness for five minutes. Sneak-use the filled syringe on a downed body to revive its owner at half a heart; it returns an empty syringe.
  • One minute of crawling before death: slower than crouching, no jumping, and a one-block step height. A pulsing red screen edge and countdown show the bleed-out state.
  • Revival during or after that minute: another player can use Lifeblood on the crawling player or anywhere along the dead body.
  • Gear stays on the body when choosing normal Respawn. Empty-hand right-click opens the remains to recover it. Choosing Respawn ends revival through that body.
  • Offline treatment and dragging: ordinary medicines heal living injured bodies, and Lifeblood revives downed bodies while their owners are offline. Sneak-right-click with an empty main hand to grab a body
  • Armor descriptions: full-set bonus headings and values now append after other tooltip handlers, including on broken armor. Broken pieces still cannot activate the bonuses.
  • Armor set Full-set bonus
    Leather 10% faster movement and 15% less sprint exhaustion.
    Copper 15% faster healing-item use, including treating other players.
    Chainmail 15% less projectile damage.
    Iron 10% less knockback and 15% less shield durability loss from blocking.
    Gold 20% more experience from mobs and ores.
    Diamond 10% less incoming damage, applied after native protection calculations.
    Netherite 20% less fire and lava damage, 15% less knockback, and 15% less armor durability loss.
    Echo Last Echo every 5 minutes, plus 25% less knockback. Last Echo saves you from one fatal hit at half a heart.

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